Improve D&D validation reliability

This commit is contained in:
2026-08-29 01:24:45 +00:00
parent 4da9360d74
commit 917d150279
55 changed files with 1300 additions and 565 deletions

View File

@@ -16,7 +16,7 @@ import (
const (
Key = "extract/dnd/enemy-events/shape"
ReasonCode = "invalid_enemy_event_shape"
policy = "dnd.enemy_events.validator.shape.v1"
policy = "dnd.enemy_events.validator.shape.v2"
)
type Options struct{}
@@ -35,38 +35,50 @@ func (v *Validator) CheckpointFingerprints() []pipeline.CheckpointFingerprint {
}
func (v *Validator) Validate(_ context.Context, req contracts.TypedValidationRequest[dnd.EnemyEventList]) (contracts.ValidationResult, error) {
if err := Validate(req.Value); err != nil {
return contracts.ValidationResult{Approved: false, ReasonCode: ReasonCode, Message: err.Error(), CorrectionGuidance: "Return a complete enemy-event list with every required field present, valid contextual NPC names, supported event values, and valid source references."}, nil
issues, corrections := assess(req.Value)
if len(issues) != 0 {
return contracts.ValidationResult{
Approved: false,
ReasonCode: ReasonCode,
Message: diagnostics.Aggregate("invalid enemy event shape", issues),
CorrectionGuidance: corrections.Guidance("Correct every rejected enemy event and return the complete replacement event list"),
}, nil
}
return contracts.ValidationResult{Approved: true}, nil
}
func Validate(value dnd.EnemyEventList) error {
issues := issuesFor(value)
issues, _ := assess(value)
if len(issues) == 0 {
return nil
}
return fmt.Errorf("%s", diagnostics.Aggregate("invalid enemy event shape", issues))
}
func issuesFor(value dnd.EnemyEventList) []string {
func assess(value dnd.EnemyEventList) ([]string, diagnostics.Corrections) {
var corrections diagnostics.Corrections
if value.Events == nil {
return []string{"events must be present"}
corrections.Add("list", "Return an `events` array; use an empty array when the combat scene establishes no enemy events.", "")
return []string{"events must be present"}, corrections
}
issues := make([]string, 0)
for eventIndex, event := range value.Events {
prefix := fmt.Sprintf("events[%d]", eventIndex)
record := fmt.Sprintf("Affected %s event for enemy %s %s.", diagnostics.Quote(string(event.Kind)), diagnostics.Quote(strings.TrimSpace(event.Name)), diagnostics.SourceRange(event.SourceRefs))
if strings.TrimSpace(event.Name) == "" {
issues = append(issues, prefix+".name must not be empty: "+diagnostics.Quote(event.Name))
corrections.Add("name", "Select a nonblank contextual enemy name from the supplied NPC registry for every event.", record)
}
if !enemyeventmodel.SupportedKind(event.Kind) {
issues = append(issues, prefix+".kind is unsupported: "+diagnostics.Quote(string(event.Kind)))
corrections.Add("kind", "Set `kind` to exactly one of `engaged`, `killed`, `fled`, `captured`, or `incapacitated`.", record)
}
if len(event.SourceRefs) == 0 {
issues = append(issues, prefix+".source_refs must contain at least one reference")
corrections.Add("source-refs", "Provide at least one transcript source range that directly supports every enemy event.", record)
}
}
return issues
return issues, corrections
}
func Spec() pipeline.ValidatorSpec {