Simplify D&D combat turn extraction contract
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@@ -120,8 +120,8 @@ func TestNPCOutputGroundsSpellAndCombatConsumersThroughOneOperation(t *testing.T
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combatValue = decoded
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}
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}
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if len(combatValue.CombatTurns) != 1 || combatValue.CombatTurns[0].Actor != "Mira Thorn" || combatValue.CombatTurns[0].Actions[0].Targets[0] != "Hooded Guard" {
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t.Fatalf("combat output = %#v, want registry-normalized actor and target", combatValue)
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if len(combatValue.CombatTurns) != 1 || combatValue.CombatTurns[0].Actor != "Mira Thorn" {
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t.Fatalf("combat output = %#v, want registry-normalized actor", combatValue)
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}
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assertCurrentEvidence(t, combatValue.CombatTurns[0].SourceRefs)
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}
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@@ -179,9 +179,8 @@ func (client *groundedDNDLLMClient) CompleteStructured(ctx context.Context, requ
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}}}
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case combatextract.PromptID:
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payload = map[string]any{"combat_turns": []any{map[string]any{
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"actor": "Mira Thorn", "turn_kind": "turn", "round": 1,
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"actions": []any{map[string]any{"category": "attack", "declaration": "watches", "targets": []string{"Hooded Guard"}, "resolution": "observed"}},
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"summary": "Mira Thorn watches the gate.",
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"actor": "Mira Thorn",
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"turn_kind": "turn",
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"source_refs": []any{map[string]int{"start_unit_id": 1, "end_unit_id": 1}},
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}}}
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default:
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