Simplify D&D combat turn extraction contract

This commit is contained in:
2026-07-22 19:14:14 +00:00
parent 2cbaf20e55
commit 90481a0e4b
36 changed files with 176 additions and 1070 deletions

View File

@@ -3,7 +3,6 @@ package sourcerelatedness
import (
"context"
"fmt"
"unicode/utf8"
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
"gitea.maximumdirect.net/eric/notarius/internal/framework/pipeline"
@@ -50,22 +49,15 @@ func (v *Validator) Validate(_ context.Context, req contracts.TypedValidationReq
warnings := make([]contracts.Warning, 0)
for turnIndex, turn := range req.Value.CombatTurns {
citedText := citedTexts[turnIndex]
issues := make([]string, 0)
if !actorAppearsInCitedText(citedText, turn.Actor) {
issues = append(issues, fmt.Sprintf("actor %s was not found in cited source text", diagnostics.Quote(turn.Actor)))
}
for actionIndex, action := range turn.Actions {
if !declarationAppearsInCitedText(citedText, action.Declaration) {
issues = append(issues, fmt.Sprintf("action %d declaration %s was not found in cited source text", actionIndex, diagnostics.Quote(action.Declaration)))
}
}
if len(issues) == 0 {
if actorAppearsInCitedText(citedText, turn.Actor) {
continue
}
warnings = append(warnings, contracts.Warning{
Scope: fmt.Sprintf("combat_turns[%d]", turnIndex),
ReasonCode: WarningReasonCode,
Message: diagnostics.Aggregate("combat turn not near source", issues),
Message: diagnostics.Aggregate("combat turn not near source", []string{
fmt.Sprintf("actor %s was not found in cited source text", diagnostics.Quote(turn.Actor)),
}),
})
}
return contracts.ValidationResult{Approved: true, Warnings: warnings}, nil
@@ -74,27 +66,6 @@ func actorAppearsInCitedText(citedText string, actor string) bool {
return shared.ContainsTokenSequence(citedText, actor)
}
func declarationAppearsInCitedText(citedText string, declaration string) bool {
citedTokens := tokenSet(citedText)
for _, token := range shared.NormalizedTokens(declaration) {
if utf8.RuneCountInString(token) >= 4 {
if _, ok := citedTokens[token]; ok {
return true
}
}
}
return false
}
func tokenSet(value string) map[string]struct{} {
tokens := shared.NormalizedTokens(value)
set := make(map[string]struct{}, len(tokens))
for _, token := range tokens {
set[token] = struct{}{}
}
return set
}
func Spec() pipeline.ValidatorSpec {
return pipeline.ValidatorSpec{Key: Key, ExecutionClass: contracts.ExecutionClassDeterministic}
}

View File

@@ -12,12 +12,10 @@ import (
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
)
func TestValidatorUsesDocumentOrderAndUnicodeComparisonForActorAndDeclaration(t *testing.T) {
resolution := "The goblin is hit."
func TestValidatorUsesDocumentOrderAndUnicodeComparisonForActor(t *testing.T) {
value := dnd.CombatTurnList{CombatTurns: []dnd.CombatTurn{{
Actor: "O'Rin Thorn", TurnKind: dnd.CombatTurnKindTurn,
Actions: []dnd.CombatAction{{Category: dnd.CombatActionCategoryAttack, Declaration: "O'Rin attacks", Targets: []string{"unmentioned target"}, Resolution: &resolution}},
Summary: "O'Rin attacks.", SourceRefs: []source.SourceRef{
SourceRefs: []source.SourceRef{
{SourceID: "session", StartUnitID: 2, EndUnitID: 2},
{SourceID: "session", StartUnitID: 1, EndUnitID: 2},
},
@@ -32,31 +30,25 @@ func TestValidatorUsesDocumentOrderAndUnicodeComparisonForActorAndDeclaration(t
}
}
func TestValidatorWarnsOncePerTurnForUnrelatedActorAndActions(t *testing.T) {
func TestValidatorWarnsOncePerTurnForUnrelatedActor(t *testing.T) {
value := dnd.CombatTurnList{CombatTurns: []dnd.CombatTurn{{
Actor: "Missing\nName", TurnKind: dnd.CombatTurnKindReaction,
Actions: []dnd.CombatAction{
{Category: dnd.CombatActionCategoryOther, Declaration: "hit", Targets: []string{}, Resolution: nil},
{Category: dnd.CombatActionCategoryOther, Declaration: "unseen monster", Targets: []string{}, Resolution: nil},
},
Summary: "An unrelated event.", SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 1, EndUnitID: 1}, {SourceID: "session", StartUnitID: 1, EndUnitID: 1}},
SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 1, EndUnitID: 1}, {SourceID: "session", StartUnitID: 1, EndUnitID: 1}},
}}}
result, err := New(Options{}).Validate(context.Background(), contracts.TypedValidationRequest[dnd.CombatTurnList]{Source: relatednessDocument(), Value: value})
if err != nil || !result.Approved || len(result.Warnings) != 1 {
t.Fatalf("Validate() = %#v, %v; want one warning for the turn", result, err)
}
warning := result.Warnings[0]
if warning.Scope != "combat_turns[0]" || warning.ReasonCode != WarningReasonCode || !strings.Contains(warning.Message, `Missing\nName`) || strings.Contains(warning.Message, "Missing\nName") || !strings.Contains(warning.Message, "action 0") || !strings.Contains(warning.Message, "action 1") || !utf8.ValidString(warning.Message) {
if warning.Scope != "combat_turns[0]" || warning.ReasonCode != WarningReasonCode || !strings.Contains(warning.Message, `Missing\nName`) || strings.Contains(warning.Message, "Missing\nName") || !utf8.ValidString(warning.Message) {
t.Fatalf("warning = %#v, want one safely quoted bounded warning", warning)
}
}
func TestValidatorDoesNotMatchShortActorSubstring(t *testing.T) {
resolution := "The cart is struck."
value := dnd.CombatTurnList{CombatTurns: []dnd.CombatTurn{{
Actor: "Art", TurnKind: dnd.CombatTurnKindTurn,
Actions: []dnd.CombatAction{{Category: dnd.CombatActionCategoryAttack, Declaration: "cart attacks", Targets: []string{}, Resolution: &resolution}},
Summary: "The cart attacks.", SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 1, EndUnitID: 1}},
SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 1, EndUnitID: 1}},
}}}
doc := &source.SourceDocument{ID: "session", Kind: "transcript", Format: "application/json", Digest: "sha256:session", Units: []source.SourceUnit{{ID: 1, Kind: "message", Text: "The cart attacks."}}}
result, err := New(Options{}).Validate(context.Background(), contracts.TypedValidationRequest[dnd.CombatTurnList]{Source: doc, Value: value})
@@ -105,8 +97,7 @@ func TestValidatorIgnoresReferenceMaterialAndRegistersPolicy(t *testing.T) {
func validCombatTurnList() dnd.CombatTurnList {
return dnd.CombatTurnList{CombatTurns: []dnd.CombatTurn{{
Actor: "Aria", TurnKind: dnd.CombatTurnKindTurn,
Actions: []dnd.CombatAction{{Category: dnd.CombatActionCategoryAttack, Declaration: "Aria attacks", Targets: []string{"absent target"}, Resolution: nil}},
Summary: "Aria attacks.", SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 1, EndUnitID: 1}},
SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 1, EndUnitID: 1}},
}}}
}