Simplify D&D combat turn extraction contract

This commit is contained in:
2026-07-22 19:14:14 +00:00
parent 2cbaf20e55
commit 90481a0e4b
36 changed files with 176 additions and 1070 deletions

View File

@@ -28,18 +28,7 @@ func TestValidateRejectsEveryOwnedShapeBoundary(t *testing.T) {
{name: "missing combat turns", mutate: func(value *dnd.CombatTurnList) { value.CombatTurns = nil }, want: "combat_turns must be present"},
{name: "empty actor", mutate: func(value *dnd.CombatTurnList) { value.CombatTurns[0].Actor = " " }, want: "actor must not be empty"},
{name: "unsupported turn kind", mutate: func(value *dnd.CombatTurnList) { value.CombatTurns[0].TurnKind = "unknown" }, want: "turn_kind is unsupported"},
{name: "non-positive round", mutate: func(value *dnd.CombatTurnList) { round := 0; value.CombatTurns[0].Round = &round }, want: "round must be positive"},
{name: "missing actions", mutate: func(value *dnd.CombatTurnList) { value.CombatTurns[0].Actions = nil }, want: "actions must contain"},
{name: "empty summary", mutate: func(value *dnd.CombatTurnList) { value.CombatTurns[0].Summary = " " }, want: "summary must not be empty"},
{name: "missing source refs", mutate: func(value *dnd.CombatTurnList) { value.CombatTurns[0].SourceRefs = nil }, want: "source_refs must contain"},
{name: "unsupported category", mutate: func(value *dnd.CombatTurnList) { value.CombatTurns[0].Actions[0].Category = "unknown" }, want: "category is unsupported"},
{name: "empty declaration", mutate: func(value *dnd.CombatTurnList) { value.CombatTurns[0].Actions[0].Declaration = " " }, want: "declaration must not be empty"},
{name: "missing targets", mutate: func(value *dnd.CombatTurnList) { value.CombatTurns[0].Actions[0].Targets = nil }, want: "targets must be present"},
{name: "empty target", mutate: func(value *dnd.CombatTurnList) { value.CombatTurns[0].Actions[0].Targets = []string{" "} }, want: "targets[0] must not be empty"},
{name: "empty resolution", mutate: func(value *dnd.CombatTurnList) {
resolution := " "
value.CombatTurns[0].Actions[0].Resolution = &resolution
}, want: "resolution must not be empty"},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
@@ -85,11 +74,8 @@ func TestSpecRegisterOptionsAndPolicy(t *testing.T) {
}
func validCombatTurnList() dnd.CombatTurnList {
round := 2
resolution := "The goblin is wounded."
return dnd.CombatTurnList{CombatTurns: []dnd.CombatTurn{{
Actor: "Aria", TurnKind: dnd.CombatTurnKindTurn, Round: &round,
Actions: []dnd.CombatAction{{Category: dnd.CombatActionCategoryAttack, Declaration: "Aria attacks", Targets: []string{}, Resolution: &resolution}},
Summary: "Aria attacks.", SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 1, EndUnitID: 1}},
Actor: "Aria", TurnKind: dnd.CombatTurnKindTurn,
SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 1, EndUnitID: 1}},
}}}
}