Simplify D&D combat turn extraction contract
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@@ -25,20 +25,8 @@ Each combat turn contains these required fields:
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| --- | --- |
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| `actor` | Non-empty string. |
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| `turn_kind` | One of `turn`, `reaction`, `legendary_action`, `lair_action`, or `other`. |
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| `round` | Required JSON field containing a positive integer or `null`. |
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| `actions` | Required array with at least one action. |
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| `summary` | Non-empty string. |
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| `source_refs` | Required array with at least one source reference. |
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Each action contains these required fields:
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| Field | Shape |
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| --- | --- |
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| `category` | One of `attack`, `spell`, `movement`, `item`, `ability_check`, `saving_throw`, `condition`, or `other`. |
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| `declaration` | Non-empty string describing what was declared. |
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| `targets` | Required array of strings; the array may be empty, but entries may not be empty. |
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| `resolution` | Required JSON field containing a non-empty string or `null`. |
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Source references use the shared source-reference shape:
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```json
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@@ -58,11 +46,10 @@ boundary.
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The codec exposes two representations of the same typed artifact:
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- Candidate encode/decode preserves invalid enum values, nullable values,
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required-array presence, required strings, targets, and source references so
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later validators can report them. Candidate decoding still requires valid
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JSON, one JSON value, known fields, and the explicitly present `round` and
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`resolution` keys; `null` is distinct from a missing key.
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- Candidate encode/decode preserves invalid actor and turn-kind values,
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collection presence, and source references so later validators can report
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them. Candidate decoding still requires valid JSON, one JSON value, known
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fields, and compatible JSON types.
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- Approved encode/decode enforces the structural rules in this contract.
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The codec owns the durable JSON Schema, whose object layers all set
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@@ -96,9 +83,9 @@ An external file is validated during preparation. In an ordered pipeline, the
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same slot may receive the producer's canonical generated artifact at the step
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handoff.
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The private response envelope has the same fields and JSON types as the durable
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turn/action shape except that source references contain only `start_unit_id`
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and `end_unit_id`. It enforces required and nullable field presence, types, and
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The private response envelope has the same turn fields and JSON types as the
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durable shape except that source references contain only `start_unit_id`
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and `end_unit_id`. It enforces required field presence, types, and
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unknown-field rejection, while deterministic validators own enum membership,
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non-empty values and collections, and positive-number requirements. The
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extractor assigns the current source ID, removes exact duplicate ranges, and
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@@ -113,16 +100,14 @@ The standalone validator keys are:
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| Validator | Responsibility |
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| --- | --- |
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| `extract/dnd/combat-turns/shape` | Required arrays, strings, nullable fields, positive rounds, and supported enum values. |
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| `extract/dnd/combat-turns/shape` | Required list, actor, turn kind, and source references, plus supported turn-kind values. |
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| `extract/dnd/combat-turns/source_refs` | Source identity, source-unit existence, and range order through the source document. |
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| `extract/dnd/combat-turns/source_relatedness` | At most one advisory warning per turn when the actor or declared action is not related to cited transcript text. |
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| `extract/dnd/combat-turns/source_relatedness` | At most one advisory warning per turn when the actor is not related to cited transcript text. |
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Source-reference and relatedness validators defer malformed shape to the shape
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validator. Relatedness also defers when any cited source range is invalid. It
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combines overlapping cited ranges once in document order, compares actors with
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the shared Unicode-aware NPC identity policy, and checks declaration tokens of
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at least four Unicode code points against complete cited-text tokens. Targets
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are not checked deterministically.
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combines overlapping cited ranges once in document order and compares actors
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with the shared Unicode-aware NPC identity policy.
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The production D&D registrar exposes the extractor and these validators. Its
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default extraction chain preserves this order: JSON syntax, private response
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@@ -139,14 +124,12 @@ time handoff. Runtime normalization uses that immutable prepared or handed-off
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view.
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Normalization policy is `dnd.combat_turns.normalize.v1`. It display-normalizes
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actor, summary, declarations, targets, and non-null resolutions; canonicalizes
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exact registry actor and target matches; orders and deduplicates exact source
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references; stable-sorts records by earliest valid source-document position; and
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collapses only records with the same actor identity, turn kind, round value, and
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complete valid evidence set. The first normalized record is retained without
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merging its actions or prose. Invalid evidence is never eligible for duplicate
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collapse. Every mutation and collapse emits a bounded warning using the merged
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input index in its scope.
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the actor, canonicalizes exact registry actor matches, orders and deduplicates
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exact source references, stable-sorts records by earliest valid source-document
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position, and collapses only records with the same actor identity, turn kind,
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and complete valid evidence set. The first normalized record is retained.
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Invalid evidence is never eligible for duplicate collapse. Every mutation and
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collapse emits a bounded warning using the merged input index in its scope.
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The normalizer reports `normalization_policy` and `identity_policy` metadata
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and fingerprints. An external registry may additionally contribute
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@@ -154,8 +137,8 @@ and fingerprints. An external registry may additionally contribute
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in framework handoff provenance and dependency fingerprints. The
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normalized-invariants validator is
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`normalize/dnd/combat-turns/invariants`; it defers shape and source-reference
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failures, then checks display normalization, target identity uniqueness,
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canonical evidence ordering, chronology, and duplicate identity. It rejects
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failures, then checks actor display normalization, canonical evidence ordering,
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chronology, and duplicate identity. It rejects
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with `invalid_combat_turn_normalization` under policy
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`dnd.combat_turns.validator.normalized.v1`.
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