Clean up completed D&D scene chunking work
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@@ -170,14 +170,14 @@ func TestPlanReturnsAnnotationFreeSceneRangesFromStructuredOutput(t *testing.T)
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if got.StartUnitID != want.StartUnitID || got.EndUnitID != want.EndUnitID {
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t.Fatalf("range[%d] = %#v, want %#v", i, result.Plan.Ranges[i], want)
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}
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if got.Annotations != nil {
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if len(got.Annotations) != 0 {
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t.Fatalf("range[%d] annotations = %#v, want absent", i, got.Annotations)
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}
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}
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if result.Plan.Annotations != nil {
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if len(result.Plan.Annotations) != 0 {
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t.Fatalf("plan annotations = %#v, want absent", result.Plan.Annotations)
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}
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if result.Warnings != nil {
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if len(result.Warnings) != 0 {
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t.Fatalf("warnings = %#v, want absent", result.Warnings)
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}
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}
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