Add a feature roadmap and staged implementation plan to refactor shared D&D module assets
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# Completed Shared Asset Layout Follow-Up
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# D&D Shared Helper Refactor Implementation Plan
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The shared prompt and asset layout reorganization is complete.
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## Summary
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Implemented behavior is documented in canonical current-behavior docs:
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Implement the target state defined in
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[D&D Shared Module Helper Roadmap](dnd.md). This is an internal refactor: do not
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change module keys, prompt IDs, prompt versions, Scriptorium-visible message
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order, response schema IDs or names, CLI/config semantics, manifest shape,
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diagnostics redaction policy, or D&D scene/spell interpretation behavior.
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- [Internal Overview](../internal/overview.md)
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- [Internal LLM Runtime](../internal/llm.md)
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- [Internal Modules](../internal/modules.md)
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The intended package split is:
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## Implemented Outcomes
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- `internal/modules/sharedassets`: generic prompt filesystem composition and
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non-domain-specific asset plumbing only;
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- `internal/modules/sharedassets/dnd`: reusable D&D prompt assets, prompt input
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helpers, reference slot helpers, reference rendering, and D&D shared prompt
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hash parts;
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- concrete D&D modules: stage contracts, module registration, module-local
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prompt definitions, response schemas, validators, and response
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interpretation.
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- module-owned prompts and schemas use shallow module-local asset trees;
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- reusable D&D prompt fragments live under `internal/modules/sharedassets`;
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- shared prompt filesystem composition is centralized in `sharedassets`;
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- D&D scene and spell modules no longer carry duplicated prompt filesystem
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helper implementations.
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## Stage 1: Add Generic Defensive-Copy Helper
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Remaining future work belongs in [Future Work](future.md).
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- Add `CloneReferenceSlots` to `internal/framework/contracts`.
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- The helper must:
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- return `nil` for an empty input slice;
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- allocate a new slot slice;
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- deep-copy each `AcceptedMediaTypes` slice;
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- preserve all other `ReferenceSlot` fields exactly.
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- Add focused tests in `internal/framework/contracts` proving nil/empty
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behavior, deep-copy behavior, and full field preservation.
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- Do not import any concrete module package from `contracts`.
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## Stage 2: Make Shared Prompt FS Composition Domain-Neutral
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- Refactor `internal/modules/sharedassets.ModulePromptFS` so the parent package
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no longer knows about D&D prompt filenames or embedded D&D assets.
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- Add a generic shared prompt file descriptor:
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```go
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type SharedPromptFile struct {
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Name string
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FS fs.FS
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Path string
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}
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```
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- Change `ModulePromptFS` to this shape:
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```go
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func ModulePromptFS(
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moduleDir string,
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moduleFS fs.FS,
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files []ModulePromptFile,
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sharedFiles ...SharedPromptFile,
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) (fs.FS, error)
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```
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- Keep existing `ModulePromptFile` semantics:
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- `Name` is mounted directly under `assets/prompts/<moduleDir>/`;
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- `Path` is read from the module embedded filesystem.
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- Mount each `SharedPromptFile` under
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`assets/prompts/<moduleDir>/sharedassets/<Name>`.
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- Validate all names and paths with contextual errors:
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- `moduleDir` must be a valid non-root fs path;
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- module prompt `Name` must be a single filename with no path separators;
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- shared prompt `Name` must be a single filename with no path separators;
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- `moduleFS` and each shared file `FS` must be non-nil;
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- missing module or shared files must return errors naming the source path.
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- Preserve the in-memory FS behavior currently covered by tests, including
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readable intermediate directories and root `.` support.
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- Update `internal/modules/sharedassets` tests so they use test-owned shared
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prompt files from `fstest.MapFS`, not production D&D prompt assets.
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- Remove D&D-specific helpers, constants, and embedded asset dependencies from
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the parent `sharedassets` package.
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## Stage 3: Create `sharedassets/dnd`
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- Create `internal/modules/sharedassets/dnd` with package name `dnd`.
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- Move the current D&D shared prompt files into:
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```text
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internal/modules/sharedassets/dnd/assets/prompts/common-dnd-system.md
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internal/modules/sharedassets/dnd/assets/prompts/common-dnd-transcript.md
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internal/modules/sharedassets/dnd/assets/prompts/common-dnd-references.md
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```
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- Add `assets.go` in the D&D package with `go:embed assets/prompts/*.md`.
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- Expose D&D shared asset helpers:
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```go
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func SharedPromptFiles() []sharedassets.SharedPromptFile
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func CommonHashParts() []llm.AssetHashPart
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func ReferenceHashParts() []llm.AssetHashPart
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func ModulePromptFS(moduleDir string, moduleFS fs.FS, files []sharedassets.ModulePromptFile) (fs.FS, error)
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```
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- `SharedPromptFiles` must return a new slice each call.
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- `CommonHashParts` must include `common-dnd-system.md` and
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`common-dnd-transcript.md`.
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- `ReferenceHashParts` must include `common-dnd-references.md`.
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- `ModulePromptFS` must call `sharedassets.ModulePromptFS` with
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`SharedPromptFiles()...`.
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- Do not expose a D&D package registration function unless a concrete caller
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needs top-level D&D shared prompt files outside module-local prompt
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composition. The D&D prompt definitions should continue to load shared files
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through `./sharedassets/...` inside each module prompt directory.
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## Stage 4: Add D&D Reference And Prompt Input Helpers
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- In `internal/modules/sharedassets/dnd`, add D&D reference helpers:
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```go
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type ReferenceSlotDescriptions struct {
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Glossary string
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Party string
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Players string
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Roster string
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}
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func ReferenceMediaTypes() []string
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func ReferenceSlots(descriptions ReferenceSlotDescriptions) []contracts.ReferenceSlot
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```
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- `ReferenceMediaTypes` must return a defensive copy of:
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- `application/json`
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- `application/x-yaml`
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- `application/yaml`
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- `text/markdown`
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- `text/plain`
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- `ReferenceSlots` must return slots in the same order currently exposed by
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both D&D modules: `glossary`, `party`, `players`, `roster`.
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- Slot names and alias semantics must remain unchanged.
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- Slot descriptions should be supplied by each concrete module through
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`ReferenceSlotDescriptions` so current module metadata text can be preserved.
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- `ReferenceSlots` must use `contracts.CloneReferenceSlots` or equivalent
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defensive-copy behavior before returning.
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- Add prompt input helpers:
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```go
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func PromptInputs(sourceInput contracts.LLMInputMaterial, references contracts.ReferenceSet) contracts.LLMInputSet
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func TranscriptPromptMaterial(material contracts.LLMInputMaterial) contracts.LLMInputMaterial
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func ReferencePromptMaterial(name string, slot contracts.ResolvedReferenceSlot) contracts.LLMInputMaterial
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func ReferencePromptInput(slot contracts.ResolvedReferenceSlot) []byte
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```
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- `PromptInputs` must return inputs named `transcript`, `players`, `party`, and
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`glossary`.
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- If `party` has no items and `roster` has items, `PromptInputs` must use the
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`roster` slot content for the `party` input.
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- `PromptInputs` must not include a `roster` prompt input.
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- `TranscriptPromptMaterial` must clone the source input and set `Name` to
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`transcript`.
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- `ReferencePromptMaterial` must use media type `text/plain`; for a single
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reference item it must propagate that item's digest and origin URI.
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- `ReferencePromptInput` behavior must match current D&D module behavior:
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- empty slot renders as a single space;
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- one item renders as raw item content;
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- multiple items are copied, sorted deterministically by origin URI, digest,
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then content, and rendered with the same heading/metadata format currently
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used by `dnd/scenes` and `dnd/spells`.
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- Add focused tests under `internal/modules/sharedassets/dnd` for all helper
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behavior. These tests may assert rendering of helper-owned fixture inputs, but
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must not assert exact production embedded prompt prose.
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## Stage 5: Update D&D Modules To Use Shared Helpers
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- Update `internal/modules/chunk/dnd/scenes`:
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- import `internal/modules/sharedassets/dnd`;
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- replace local accepted media type and slot cloning logic with
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`dnd.ReferenceSlots`;
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- preserve existing scene-specific slot descriptions;
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- replace local prompt input/reference rendering helpers with
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`dnd.PromptInputs`;
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- replace `sharedassets.ModulePromptFS` with `dnd.ModulePromptFS`;
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- replace `sharedassets.CommonHashParts` and `ReferenceHashParts` with the
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D&D package equivalents.
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- Update `internal/modules/extract/dnd/spells` the same way, preserving current
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extractor-specific slot descriptions.
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- Delete local duplicated helper functions that become unused:
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- `acceptedReferenceMediaTypes`;
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- `cloneReferenceSlots`;
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- `transcriptPromptInput`;
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- `referencePromptMaterial`;
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- `referencePromptInput`.
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- Keep module-local schema loading, prompt IDs, prompt versions, validators,
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request validation, response conversion, and manifest metadata ownership in
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each concrete module.
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## Stage 6: Update Asset Registration And Tests
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- Update production prompt asset registration in `internal/cli` as needed:
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- remove any call that registers D&D shared prompt files from the generic
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`sharedassets` package;
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- ensure `dnd/scenes` and `dnd/spells` prompt registration still makes their
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module-local `./sharedassets/common-dnd-*.md` files available.
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- Update production prompt asset tests so they assert module-local shared asset
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paths such as:
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- `dnd.scenes/sharedassets/common-dnd-system.md`
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- `dnd.spells/sharedassets/common-dnd-system.md`
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- Remove expectations for top-level `common-dnd-*.md` prompt files unless a
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genuine top-level registration remains necessary.
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- Move reference rendering tests from concrete D&D modules into
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`internal/modules/sharedassets/dnd`.
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- Keep concrete D&D module tests focused on:
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- module specs and registry behavior;
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- LLM request prompt ID/version/profile/session fields;
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- transcript and reference input propagation;
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- Scriptorium prompt preparation;
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- diagnostics redaction;
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- manifest metadata;
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- scene/spell response interpretation.
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- Follow the prompt asset testing policy in `docs/policy/development.md`: do
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not assert exact production embedded prompt prose.
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## Stage 7: Update Documentation
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- Update canonical internal docs for implemented behavior:
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- `docs/internal/modules.md`: mention that common D&D prompt/reference helper
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behavior lives under `internal/modules/sharedassets/dnd`;
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- `docs/internal/overview.md`: mention the package only if the overview lists
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shared module-support packages.
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- Do not add user-facing documentation unless visible behavior changes.
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- Update `docs/roadmap/dnd.md` after implementation so it no longer presents
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this refactor as future work.
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- Replace this file with a concise completed-note document once the work is
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implemented.
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## Validation
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Run focused tests after each meaningful stage:
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```sh
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go test ./internal/framework/contracts
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go test ./internal/modules/sharedassets
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go test ./internal/modules/sharedassets/dnd
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go test ./internal/modules/chunk/dnd/scenes
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go test ./internal/modules/extract/dnd/spells
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go test ./internal/cli
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```
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Run full validation before completion:
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```sh
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go test ./...
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go vet ./...
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go build ./cmd/notarius
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```
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Run inspection searches:
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```sh
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rg -n "common-dnd|CommonHashParts|ReferenceHashParts|referencePromptInput|cloneReferenceSlots|acceptedReferenceMediaTypes" internal/modules internal/framework
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rg -n "Divide the provided transcript|Extract Dungeons & Dragons spell-cast artifacts|A transcript of a Dungeons & Dragons gameplay session|Roster reference|Glossary reference" internal/**/*_test.go
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```
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Expected inspection outcomes:
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- D&D shared prompt files and hash helpers are owned by
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`internal/modules/sharedassets/dnd`;
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- parent `sharedassets` has no hard-coded `common-dnd-*` knowledge;
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- concrete D&D modules no longer carry duplicated reference rendering logic;
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- tests do not assert exact production embedded prompt prose.
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## Non-Goals
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- Do not change D&D prompt wording except for file moves required by this
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refactor.
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- Do not change prompt IDs, prompt versions, profile defaults, Scriptorium
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message order, schema files, schema metadata, module keys, capabilities,
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manifest shapes, or diagnostics policy.
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- Do not move scene boundary logic, spell artifact logic, validators, or schema
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loading into the shared D&D package.
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- Do not make framework, core, or CLI packages depend on
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`internal/modules/sharedassets/dnd`.
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