Align D&D validator policies and diagnostics

This commit is contained in:
2026-07-21 14:43:20 +00:00
parent 07460341e3
commit 6e12c09952
8 changed files with 125 additions and 31 deletions

View File

@@ -12,19 +12,26 @@ import (
spellshape "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/validate/spells/shape"
)
const Key = "extract/dnd/spells/source_relatedness"
const WarningReasonCode = "spell_not_near_source"
const (
Key = "extract/dnd/spells/source_relatedness"
WarningReasonCode = "spell_not_near_source"
policy = "dnd.spells.validator.source_relatedness.v1"
)
type Options struct{}
type Validator struct{}
var _ contracts.TypedValidator[dnd.SpellList] = (*Validator)(nil)
var _ pipeline.CheckpointFingerprintProvider = (*Validator)(nil)
func New(Options) *Validator { return &Validator{} }
func (v *Validator) Name() string { return Key }
func (v *Validator) ExecutionClass() contracts.ExecutionClass {
return contracts.ExecutionClassDeterministic
}
func (v *Validator) CheckpointFingerprints() []pipeline.CheckpointFingerprint {
return []pipeline.CheckpointFingerprint{{Name: "policy", Value: policy}}
}
func (v *Validator) Validate(_ context.Context, req contracts.TypedValidationRequest[dnd.SpellList]) (contracts.ValidationResult, error) {
if err := spellshape.Validate(req.Value); err != nil {
return contracts.ValidationResult{Approved: true}, nil