Adopt registry-backed NPC occurrence artifacts

This commit is contained in:
2026-08-05 18:55:58 +00:00
parent 3f4a1f2647
commit 5e2ccffc0f
42 changed files with 676 additions and 528 deletions

View File

@@ -25,7 +25,7 @@ func TestProductionNPCInteractionPipelineResolvesAndPrepares(t *testing.T) {
t.Fatalf("resolved pipeline = %#v", resolved)
}
lane := resolved.Steps[1].ArtifactLanes[0]
if lane.ArtifactKind != dnd.NPCInteractionListKind || lane.Extract.Module != interactionextract.Key || lane.Normalize.Module != interactionnormalize.Key {
if lane.ArtifactKind != dnd.NPCOccurrenceListKind || lane.Extract.Module != interactionextract.Key || lane.Normalize.Module != interactionnormalize.Key {
t.Fatalf("interaction lane = %#v", lane)
}
for _, bindings := range [][]pipeline.ReferenceBinding{lane.ExtractReferences.Bindings, lane.NormalizeReferences.Bindings} {
@@ -38,7 +38,7 @@ func TestProductionNPCInteractionPipelineResolvesAndPrepares(t *testing.T) {
}
catalog := catalogFromRegistries(components.registries)
codecSpec, ok := catalog.ArtifactCodecs.Spec(dnd.NPCInteractionListKind)
codecSpec, ok := catalog.ArtifactCodecs.Spec(dnd.NPCOccurrenceListKind)
if !ok || codecSpec.Schema.ID != interactioncodec.SchemaID || codecSpec.Schema.Version != interactioncodec.SchemaVersion {
t.Fatalf("NPC interaction codec spec = %#v", codecSpec)
}