Add combat turn normalization and invariants

This commit is contained in:
2026-07-21 05:22:12 +00:00
parent 2fbb3813aa
commit 50aa60e0b8
7 changed files with 1273 additions and 9 deletions

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@@ -0,0 +1,218 @@
// Package invariants validates normalized D&D combat-turn artifacts.
package invariants
import (
"context"
"fmt"
"strconv"
"strings"
"gitea.maximumdirect.net/eric/notarius/internal/core/source"
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
"gitea.maximumdirect.net/eric/notarius/internal/framework/pipeline"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/npcs/identity"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/shared/diagnostics"
combatshape "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/validate/combatturns/shape"
)
const (
Key = "normalize/dnd/combat-turns/invariants"
ReasonCode = "invalid_combat_turn_normalization"
policy = "dnd.combat_turns.validator.normalized.v1"
)
type Options struct{}
type Validator struct{}
var _ contracts.TypedValidator[dnd.CombatTurnList] = (*Validator)(nil)
var _ pipeline.CheckpointFingerprintProvider = (*Validator)(nil)
func New(Options) *Validator { return &Validator{} }
func (v *Validator) Name() string { return Key }
func (v *Validator) ExecutionClass() contracts.ExecutionClass {
return contracts.ExecutionClassDeterministic
}
func (v *Validator) CheckpointFingerprints() []pipeline.CheckpointFingerprint {
return []pipeline.CheckpointFingerprint{{Name: "policy", Value: policy}}
}
func (v *Validator) Validate(_ context.Context, req contracts.TypedValidationRequest[dnd.CombatTurnList]) (contracts.ValidationResult, error) {
if err := Validate(req.Source, req.Value); err != nil {
return contracts.ValidationResult{Approved: false, ReasonCode: ReasonCode, Message: err.Error()}, nil
}
return contracts.ValidationResult{Approved: true}, nil
}
// Validate checks only invariants owned by normalized combat-turn output. A
// shape or source-reference failure is deliberately deferred to its owner.
func Validate(doc *source.SourceDocument, value dnd.CombatTurnList) error {
if combatshape.Validate(value) != nil || !sourceRefsValid(doc, value) {
return nil
}
issues := issuesFor(doc, value)
if len(issues) == 0 {
return nil
}
return fmt.Errorf("%s", diagnostics.Aggregate("invalid combat turn normalization", issues))
}
func issuesFor(doc *source.SourceDocument, value dnd.CombatTurnList) []string {
issues := make([]string, 0)
seenIdentity := make(map[string]int)
previousPosition := -1
for turnIndex, turn := range value.CombatTurns {
prefix := fmt.Sprintf("combat_turns[%d]", turnIndex)
if turn.Actor != identity.NormalizeDisplay(turn.Actor) {
issues = append(issues, prefix+".actor is not display-normalized: "+diagnostics.Quote(turn.Actor))
}
if turn.Summary != identity.NormalizeDisplay(turn.Summary) {
issues = append(issues, prefix+".summary is not display-normalized: "+diagnostics.Quote(turn.Summary))
}
for actionIndex, action := range turn.Actions {
actionPrefix := fmt.Sprintf("%s.actions[%d]", prefix, actionIndex)
if action.Declaration != identity.NormalizeDisplay(action.Declaration) {
issues = append(issues, actionPrefix+".declaration is not display-normalized: "+diagnostics.Quote(action.Declaration))
}
seenTargets := make(map[string]int, len(action.Targets))
for targetIndex, target := range action.Targets {
if target != identity.NormalizeDisplay(target) {
issues = append(issues, fmt.Sprintf("%s.targets[%d] is not display-normalized: %s", actionPrefix, targetIndex, diagnostics.Quote(target)))
}
key := identity.ComparisonKey(target)
if previous, exists := seenTargets[key]; exists {
issues = append(issues, fmt.Sprintf("%s.targets[%d] duplicates target %d under comparison identity", actionPrefix, targetIndex, previous))
} else {
seenTargets[key] = targetIndex
}
}
if action.Resolution != nil && *action.Resolution != identity.NormalizeDisplay(*action.Resolution) {
issues = append(issues, actionPrefix+".resolution is not display-normalized: "+diagnostics.Quote(*action.Resolution))
}
}
for refIndex := 1; refIndex < len(turn.SourceRefs); refIndex++ {
previous := turn.SourceRefs[refIndex-1]
current := turn.SourceRefs[refIndex]
if sourceRefLess(current, previous) {
issues = append(issues, fmt.Sprintf("%s.source_refs are not in canonical order at index %d", prefix, refIndex))
} else if current == previous {
issues = append(issues, fmt.Sprintf("%s.source_refs[%d] duplicates the previous reference", prefix, refIndex))
}
}
position, ok := earliestSourcePosition(doc, turn)
if !ok {
continue
}
if previousPosition > position {
issues = append(issues, fmt.Sprintf("%s is out of chronological order: evidence position %d follows %d", prefix, position, previousPosition))
}
previousPosition = position
if key, ok := duplicateKey(turn); ok {
if previous, exists := seenIdentity[key]; exists {
issues = append(issues, fmt.Sprintf("%s duplicates combat turn %d under normalized identity", prefix, previous))
} else {
seenIdentity[key] = turnIndex
}
}
}
return issues
}
func sourceRefsValid(doc *source.SourceDocument, value dnd.CombatTurnList) bool {
for _, turn := range value.CombatTurns {
for _, ref := range turn.SourceRefs {
if source.ValidateRef(doc, ref) != nil {
return false
}
}
}
return true
}
func sourceRefLess(left, right source.SourceRef) bool {
if left.SourceID != right.SourceID {
return left.SourceID < right.SourceID
}
if left.StartUnitID != right.StartUnitID {
return left.StartUnitID < right.StartUnitID
}
return left.EndUnitID < right.EndUnitID
}
func earliestSourcePosition(doc *source.SourceDocument, turn dnd.CombatTurn) (int, bool) {
if doc == nil {
return 0, false
}
earliest := 0
found := false
for _, ref := range turn.SourceRefs {
if source.ValidateRef(doc, ref) != nil {
continue
}
index, ok := source.UnitIndex(doc, ref.StartUnitID)
if !ok || (found && index >= earliest) {
continue
}
earliest = index
found = true
}
return earliest, found
}
func duplicateKey(turn dnd.CombatTurn) (string, bool) {
if len(turn.SourceRefs) == 0 {
return "", false
}
var key strings.Builder
writeKeyString(&key, identity.ComparisonKey(turn.Actor))
writeKeyString(&key, string(turn.TurnKind))
if turn.Round == nil {
key.WriteByte('0')
} else {
key.WriteByte('1')
writeKeyInt(&key, *turn.Round)
}
for _, ref := range turn.SourceRefs {
writeKeyString(&key, ref.SourceID)
writeKeyInt(&key, ref.StartUnitID)
writeKeyInt(&key, ref.EndUnitID)
}
return key.String(), true
}
func writeKeyString(builder *strings.Builder, value string) {
builder.WriteString(strconv.Itoa(len(value)))
builder.WriteByte(':')
builder.WriteString(value)
}
func writeKeyInt(builder *strings.Builder, value int) {
builder.WriteString(strconv.Itoa(value))
builder.WriteByte(';')
}
func Spec() pipeline.ValidatorSpec {
return pipeline.ValidatorSpec{Key: Key, ExecutionClass: contracts.ExecutionClassDeterministic}
}
func Register(registry *pipeline.ValidatorRegistry) error {
return pipeline.RegisterTypedValidatorBuilder(registry, dnd.CombatTurnListKind, Spec(), validateOptions, func(request pipeline.BuildRequest) (contracts.TypedValidator[dnd.CombatTurnList], error) {
options, err := DecodeOptions(request.Options)
if err != nil {
return nil, err
}
return New(options), nil
})
}
func DecodeOptions(options map[string]any) (Options, error) {
if err := pipeline.RejectUnknownOptions(options); err != nil {
return Options{}, err
}
return Options{}, nil
}
func validateOptions(options map[string]any) error { _, err := DecodeOptions(options); return err }

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@@ -0,0 +1,141 @@
package invariants
import (
"context"
"reflect"
"strings"
"testing"
"unicode/utf8"
"gitea.maximumdirect.net/eric/notarius/internal/core/source"
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
"gitea.maximumdirect.net/eric/notarius/internal/framework/pipeline"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
)
func TestValidatorApprovesNormalizedCombatTurns(t *testing.T) {
result, err := New(Options{}).Validate(context.Background(), contracts.TypedValidationRequest[dnd.CombatTurnList]{Source: invariantDocument(), Value: normalizedList()})
if err != nil || !result.Approved || len(result.Warnings) != 0 {
t.Fatalf("Validate() = %#v, %v; want approval without warnings", result, err)
}
}
func TestValidateRejectsOwnedNormalizedInvariants(t *testing.T) {
tests := []struct {
name string
mutate func(*dnd.CombatTurnList, *source.SourceDocument)
want string
}{
{name: "actor display whitespace", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) { value.CombatTurns[0].Actor = " Aria " }, want: "actor is not display-normalized"},
{name: "summary display whitespace", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) {
value.CombatTurns[0].Summary = "Aria attacks"
}, want: "summary is not display-normalized"},
{name: "declaration display whitespace", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) {
value.CombatTurns[0].Actions[0].Declaration = "Aria attacks"
}, want: "declaration is not display-normalized"},
{name: "target display whitespace", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) {
value.CombatTurns[0].Actions[0].Targets = []string{" Goblin"}
}, want: "targets[0] is not display-normalized"},
{name: "duplicate target identity", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) {
value.CombatTurns[0].Actions[0].Targets = []string{"Goblin", " goblin"}
}, want: "duplicates target"},
{name: "resolution display whitespace", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) {
resolution := " hit "
value.CombatTurns[0].Actions[0].Resolution = &resolution
}, want: "resolution is not display-normalized"},
{name: "reference order", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) {
value.CombatTurns[0].SourceRefs = []source.SourceRef{{SourceID: "session", StartUnitID: 20, EndUnitID: 20}, {SourceID: "session", StartUnitID: 10, EndUnitID: 10}}
}, want: "not in canonical order"},
{name: "duplicate reference", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) {
value.CombatTurns[0].SourceRefs = append(value.CombatTurns[0].SourceRefs, value.CombatTurns[0].SourceRefs[0])
}, want: "duplicates the previous reference"},
{name: "chronology", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) {
value.CombatTurns = []dnd.CombatTurn{withRef(value.CombatTurns[0], source.SourceRef{SourceID: "session", StartUnitID: 20, EndUnitID: 20}), value.CombatTurns[0]}
}, want: "out of chronological order"},
{name: "duplicate identity", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) {
duplicate := value.CombatTurns[0]
duplicate.Summary = "different prose"
value.CombatTurns = append(value.CombatTurns, duplicate)
}, want: "duplicates combat turn"},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
value := normalizedList()
doc := invariantDocument()
test.mutate(&value, doc)
err := Validate(doc, value)
if err == nil || !strings.Contains(err.Error(), test.want) {
t.Fatalf("Validate() error = %v, want %q", err, test.want)
}
result, err := New(Options{}).Validate(context.Background(), contracts.TypedValidationRequest[dnd.CombatTurnList]{Source: doc, Value: value})
if err != nil || result.Approved || result.ReasonCode != ReasonCode {
t.Fatalf("Validator result = %#v, %v; want normalized-invariant rejection", result, err)
}
})
}
}
func TestValidatorDefersShapeAndSourceReferenceFailures(t *testing.T) {
doc := invariantDocument()
shapeInvalid := normalizedList()
shapeInvalid.CombatTurns[0].Actor = " "
result, err := New(Options{}).Validate(context.Background(), contracts.TypedValidationRequest[dnd.CombatTurnList]{Source: doc, Value: shapeInvalid})
if err != nil || !result.Approved {
t.Fatalf("shape-invalid result = %#v, %v; want deferral", result, err)
}
sourceInvalid := normalizedList()
sourceInvalid.CombatTurns[0].SourceRefs[0].StartUnitID = 999
result, err = New(Options{}).Validate(context.Background(), contracts.TypedValidationRequest[dnd.CombatTurnList]{Source: doc, Value: sourceInvalid})
if err != nil || !result.Approved {
t.Fatalf("source-invalid result = %#v, %v; want deferral", result, err)
}
}
func TestValidatorBoundsDiagnosticsAndRegistration(t *testing.T) {
value := normalizedList()
value.CombatTurns = make([]dnd.CombatTurn, 30)
for index := range value.CombatTurns {
value.CombatTurns[index] = normalizedList().CombatTurns[0]
value.CombatTurns[index].Actor = strings.Repeat("火", 300)
}
result, err := New(Options{}).Validate(context.Background(), contracts.TypedValidationRequest[dnd.CombatTurnList]{Source: invariantDocument(), Value: value})
if err != nil || result.Approved || !utf8.ValidString(result.Message) || len([]byte(result.Message)) > 4096 || !strings.Contains(result.Message, "additional issue(s) omitted") {
t.Fatalf("bounded result = %#v, %v; want bounded rejection", result, err)
}
if got := New(Options{}).CheckpointFingerprints(); len(got) != 1 || got[0].Name != "policy" || got[0].Value != policy {
t.Fatalf("CheckpointFingerprints() = %#v, want policy fingerprint", got)
}
if spec := Spec(); spec.Key != Key || spec.ExecutionClass != contracts.ExecutionClassDeterministic {
t.Fatalf("Spec() = %#v", spec)
}
registry := pipeline.NewValidatorRegistry()
if err := Register(registry); err != nil {
t.Fatalf("Register() error = %v", err)
}
if _, err := DecodeOptions(map[string]any{"unexpected": true}); err == nil {
t.Fatal("DecodeOptions() accepted unknown option")
}
if !reflect.DeepEqual(New(Options{}).CheckpointFingerprints(), []pipeline.CheckpointFingerprint{{Name: "policy", Value: policy}}) {
t.Fatal("policy fingerprint changed unexpectedly")
}
}
func normalizedList() dnd.CombatTurnList {
resolution := "hit"
return dnd.CombatTurnList{CombatTurns: []dnd.CombatTurn{{
Actor: "Aria", TurnKind: dnd.CombatTurnKindTurn, Round: intPointer(1),
Actions: []dnd.CombatAction{{Category: dnd.CombatActionCategoryAttack, Declaration: "Aria attacks", Targets: []string{"Goblin"}, Resolution: &resolution}},
Summary: "Aria attacks", SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 10, EndUnitID: 10}},
}}}
}
func invariantDocument() *source.SourceDocument {
return &source.SourceDocument{ID: "session", Units: []source.SourceUnit{{ID: 10}, {ID: 20}}}
}
func intPointer(value int) *int { return &value }
func withRef(turn dnd.CombatTurn, ref source.SourceRef) dnd.CombatTurn {
turn.SourceRefs = []source.SourceRef{ref}
return turn
}