Add combat turn normalization and invariants

This commit is contained in:
2026-07-21 05:22:12 +00:00
parent 2fbb3813aa
commit 50aa60e0b8
7 changed files with 1273 additions and 9 deletions

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@@ -0,0 +1,556 @@
// Package combatturns normalizes merged D&D combat-turn candidates.
package combatturns
import (
"context"
"fmt"
"sort"
"strconv"
"strings"
"gitea.maximumdirect.net/eric/notarius/internal/core/source"
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
"gitea.maximumdirect.net/eric/notarius/internal/framework/pipeline"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/npcs/identity"
npcregistry "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/npcs/registry"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/shared"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/shared/diagnostics"
)
const (
Key = "dnd/combat-turns"
NormalizationPolicy = "dnd.combat_turns.normalize.v1"
ReasonCodeFieldsNormalized = "combat_turn_fields_normalized"
ReasonCodeActorCanonicalized = "combat_actor_canonicalized"
ReasonCodeTargetCanonicalized = "combat_target_canonicalized"
ReasonCodeSourceRefsNormalized = "source_references_normalized"
ReasonCodeTurnsReordered = "combat_turns_reordered"
ReasonCodeDuplicateCollapsed = "duplicate_combat_turn_collapsed"
)
const (
NPCRegistryReferenceSlot = npcregistry.ReferenceSlot
NPCRegistryMaxBytes = npcregistry.MaxBytes
)
var requiredCapabilities = []string{"merged"}
var providedCapabilities = []string{"normalized"}
var referenceSlotDescriptions = shared.ReferenceSlotDescriptions{
Glossary: "Optional campaign glossary reference material used only for disambiguation.",
Party: "Optional party roster reference material used only for disambiguation.",
Players: "Optional player list reference material used only for disambiguation.",
Roster: "Deprecated alias for party roster reference material used only for disambiguation.",
}
var _ contracts.Normalizer[dnd.CombatTurnList] = (*Normalizer)(nil)
var _ contracts.ManifestMetadataProvider = (*Normalizer)(nil)
var _ pipeline.CheckpointFingerprintProvider = (*Normalizer)(nil)
type Options struct{}
type Normalizer struct {
npcRegistry *npcregistry.Registry
}
func New(_ Options, references ...contracts.ReferenceSet) (*Normalizer, error) {
if len(references) > 1 {
return nil, normalizerErrorf("at most one reference set may be supplied")
}
var referenceSet contracts.ReferenceSet
if len(references) == 1 {
referenceSet = references[0]
}
npcRegistry, err := npcregistry.Resolve(referenceSet)
if err != nil {
return nil, normalizerErrorf("prepare NPC registry: %w", err)
}
return &Normalizer{npcRegistry: npcRegistry}, nil
}
func (n *Normalizer) Key() string { return Key }
func (n *Normalizer) ReferenceSlots() []contracts.ReferenceSlot { return referenceSlots() }
func (n *Normalizer) ManifestMetadata() map[string]any {
if n == nil {
return nil
}
metadata := map[string]any{
"normalization_policy": NormalizationPolicy,
"identity_policy": identity.Policy,
}
if n.npcRegistry.Bound() {
metadata["npc_registry_digest"] = n.npcRegistry.Digest()
metadata["npc_count"] = n.npcRegistry.Count()
}
return metadata
}
func (n *Normalizer) CheckpointFingerprints() []pipeline.CheckpointFingerprint {
if n == nil {
return nil
}
fingerprints := []pipeline.CheckpointFingerprint{
{Name: "normalization_policy", Value: NormalizationPolicy},
{Name: "identity_policy", Value: identity.Policy},
}
if n.npcRegistry.Bound() {
fingerprints = append(fingerprints, pipeline.CheckpointFingerprint{Name: "npc_registry", Value: n.npcRegistry.Digest()})
}
return fingerprints
}
func (n *Normalizer) Normalize(ctx context.Context, req contracts.TypedNormalizeRequest[dnd.CombatTurnList]) (contracts.TypedNormalizeResult[dnd.CombatTurnList], error) {
if n == nil {
return contracts.TypedNormalizeResult[dnd.CombatTurnList]{}, normalizerErrorf("normalizer must not be nil")
}
if ctx == nil {
return contracts.TypedNormalizeResult[dnd.CombatTurnList]{}, normalizerErrorf("context must not be nil")
}
if err := ctx.Err(); err != nil {
return contracts.TypedNormalizeResult[dnd.CombatTurnList]{}, normalizerErrorf("context error before normalize: %w", err)
}
value, warnings := normalizeList(req.MergeOutput.Value, req.Source, n.npcRegistry)
return contracts.TypedNormalizeResult[dnd.CombatTurnList]{Value: value, Warnings: warnings}, nil
}
type normalizedRecord struct {
turn dnd.CombatTurn
inputIndex int
earliest int
hasEvidence bool
}
type targetCanonicalization struct {
actionIndex int
targetIndex int
from string
to string
}
func normalizeList(input dnd.CombatTurnList, doc *source.SourceDocument, registry *npcregistry.Registry) (dnd.CombatTurnList, []contracts.Warning) {
if input.CombatTurns == nil {
return dnd.CombatTurnList{}, nil
}
records := make([]normalizedRecord, len(input.CombatTurns))
warnings := make([]contracts.Warning, 0)
for index, inputTurn := range input.CombatTurns {
turn, fieldsChanged, actorChange, targetChanges, refsChanged := normalizeTurn(inputTurn, registry)
earliest, hasEvidence := earliestSourcePosition(doc, turn)
records[index] = normalizedRecord{
turn: turn,
inputIndex: index,
earliest: earliest,
hasEvidence: hasEvidence,
}
if fieldsChanged {
warnings = append(warnings, contracts.Warning{
Scope: turnScope(index),
ReasonCode: ReasonCodeFieldsNormalized,
Message: fmt.Sprintf("input index %d: combat turn fields normalized", index),
})
}
if actorChange != nil {
warnings = append(warnings, contracts.Warning{
Scope: turnScope(index),
ReasonCode: ReasonCodeActorCanonicalized,
Message: fmt.Sprintf("input index %d: actor canonicalized from %s to %s",
index, diagnostics.Quote(actorChange.from), diagnostics.Quote(actorChange.to)),
})
}
for _, targetChange := range targetChanges {
warnings = append(warnings, contracts.Warning{
Scope: turnScope(index),
ReasonCode: ReasonCodeTargetCanonicalized,
Message: fmt.Sprintf("input index %d: action %d target %d canonicalized from %s to %s",
index, targetChange.actionIndex, targetChange.targetIndex,
diagnostics.Quote(targetChange.from), diagnostics.Quote(targetChange.to)),
})
}
if refsChanged {
warnings = append(warnings, contracts.Warning{
Scope: turnScope(index),
ReasonCode: ReasonCodeSourceRefsNormalized,
Message: fmt.Sprintf("input index %d: source references normalized (original count %d, final count %d)",
index, len(inputTurn.SourceRefs), len(turn.SourceRefs)),
})
}
}
sort.SliceStable(records, func(left, right int) bool {
if records[left].hasEvidence != records[right].hasEvidence {
return records[left].hasEvidence
}
if !records[left].hasEvidence {
return false
}
return records[left].earliest < records[right].earliest
})
for position, record := range records {
if position == record.inputIndex {
continue
}
warnings = append(warnings, contracts.Warning{
Scope: turnScope(record.inputIndex),
ReasonCode: ReasonCodeTurnsReordered,
Message: fmt.Sprintf("input index %d moved to normalized position %d by source chronology",
record.inputIndex, position),
})
}
output, duplicateWarnings := collapseDuplicates(records, doc)
warnings = append(warnings, duplicateWarnings...)
return dnd.CombatTurnList{CombatTurns: output}, warnings
}
func normalizeTurn(input dnd.CombatTurn, registry *npcregistry.Registry) (dnd.CombatTurn, bool, *targetCanonicalization, []targetCanonicalization, bool) {
output := cloneCombatTurn(input)
output.Actor = identity.NormalizeDisplay(input.Actor)
output.Summary = identity.NormalizeDisplay(input.Summary)
var actorChange *targetCanonicalization
if canonical, ok := registry.Lookup(output.Actor); ok {
canonicalName := identity.NormalizeDisplay(canonical.Name)
if output.Actor != canonicalName {
actorChange = &targetCanonicalization{from: output.Actor, to: canonicalName}
output.Actor = canonicalName
}
}
targetChanges := make([]targetCanonicalization, 0)
for actionIndex := range output.Actions {
action := &output.Actions[actionIndex]
action.Declaration = identity.NormalizeDisplay(action.Declaration)
if action.Resolution != nil {
resolution := identity.NormalizeDisplay(*action.Resolution)
action.Resolution = &resolution
}
if action.Targets == nil {
continue
}
targets := make([]string, 0, len(action.Targets))
seen := make(map[string]struct{}, len(action.Targets))
for targetIndex, target := range action.Targets {
normalized := identity.NormalizeDisplay(target)
if canonical, ok := registry.Lookup(normalized); ok {
canonicalName := identity.NormalizeDisplay(canonical.Name)
if normalized != canonicalName {
targetChanges = append(targetChanges, targetCanonicalization{
actionIndex: actionIndex,
targetIndex: targetIndex,
from: normalized,
to: canonicalName,
})
}
normalized = canonicalName
}
key := identity.ComparisonKey(normalized)
if _, exists := seen[key]; exists {
continue
}
seen[key] = struct{}{}
targets = append(targets, normalized)
}
action.Targets = targets
}
fieldsChanged := input.Actor != output.Actor || input.Summary != output.Summary
if len(input.Actions) != len(output.Actions) {
fieldsChanged = true
}
for index := range output.Actions {
if input.Actions[index].Declaration != output.Actions[index].Declaration ||
!stringSlicesEqual(input.Actions[index].Targets, output.Actions[index].Targets) ||
!stringPointersEqual(input.Actions[index].Resolution, output.Actions[index].Resolution) {
fieldsChanged = true
break
}
}
canonicalRefs, _, _ := canonicalizeSourceRefs(input.SourceRefs)
output.SourceRefs = canonicalRefs
refsChanged := !sourceRefsEqual(input.SourceRefs, output.SourceRefs)
return output, fieldsChanged, actorChange, targetChanges, refsChanged
}
func cloneCombatTurn(input dnd.CombatTurn) dnd.CombatTurn {
output := input
if input.Round != nil {
round := *input.Round
output.Round = &round
}
if input.Actions != nil {
output.Actions = make([]dnd.CombatAction, len(input.Actions))
for index, action := range input.Actions {
output.Actions[index] = cloneCombatAction(action)
}
}
if input.SourceRefs != nil {
output.SourceRefs = make([]source.SourceRef, len(input.SourceRefs))
copy(output.SourceRefs, input.SourceRefs)
}
return output
}
func cloneCombatAction(input dnd.CombatAction) dnd.CombatAction {
output := input
if input.Targets != nil {
output.Targets = make([]string, len(input.Targets))
copy(output.Targets, input.Targets)
}
if input.Resolution != nil {
resolution := *input.Resolution
output.Resolution = &resolution
}
return output
}
func stringSlicesEqual(left, right []string) bool {
if (left == nil) != (right == nil) || len(left) != len(right) {
return false
}
for index := range left {
if left[index] != right[index] {
return false
}
}
return true
}
func stringPointersEqual(left, right *string) bool {
if (left == nil) != (right == nil) {
return false
}
return left == nil || *left == *right
}
func sourceRefsEqual(left, right []source.SourceRef) bool {
if (left == nil) != (right == nil) || len(left) != len(right) {
return false
}
for index := range left {
if left[index] != right[index] {
return false
}
}
return true
}
func canonicalizeSourceRefs(input []source.SourceRef) ([]source.SourceRef, bool, int) {
if input == nil {
return nil, false, 0
}
canonical := make([]source.SourceRef, len(input))
copy(canonical, input)
sort.SliceStable(canonical, func(left, right int) bool {
return sourceRefLess(canonical[left], canonical[right])
})
orderChanged := false
for index := range input {
if input[index] != canonical[index] {
orderChanged = true
break
}
}
unique := make([]source.SourceRef, 0, len(canonical))
for _, ref := range canonical {
if len(unique) == 0 || unique[len(unique)-1] != ref {
unique = append(unique, ref)
}
}
return unique, orderChanged, len(input) - len(unique)
}
func sourceRefLess(left, right source.SourceRef) bool {
if left.SourceID != right.SourceID {
return left.SourceID < right.SourceID
}
if left.StartUnitID != right.StartUnitID {
return left.StartUnitID < right.StartUnitID
}
return left.EndUnitID < right.EndUnitID
}
func earliestSourcePosition(doc *source.SourceDocument, turn dnd.CombatTurn) (int, bool) {
if doc == nil {
return 0, false
}
earliest := 0
found := false
for _, ref := range turn.SourceRefs {
if source.ValidateRef(doc, ref) != nil {
continue
}
index, ok := source.UnitIndex(doc, ref.StartUnitID)
if !ok || (found && index >= earliest) {
continue
}
earliest = index
found = true
}
return earliest, found
}
type duplicateGroup struct {
retainedIndex int
removed []int
}
func collapseDuplicates(records []normalizedRecord, doc *source.SourceDocument) ([]dnd.CombatTurn, []contracts.Warning) {
if len(records) == 0 {
return make([]dnd.CombatTurn, 0), nil
}
keep := make([]bool, len(records))
groups := make([]duplicateGroup, 0)
groupByKey := make(map[string]int)
for index, record := range records {
key, eligible := duplicateKey(record.turn, doc)
if !eligible {
keep[index] = true
continue
}
groupIndex, exists := groupByKey[key]
if !exists {
groupByKey[key] = len(groups)
groups = append(groups, duplicateGroup{retainedIndex: record.inputIndex})
keep[index] = true
continue
}
groups[groupIndex].removed = append(groups[groupIndex].removed, record.inputIndex)
}
output := make([]dnd.CombatTurn, 0, len(records))
for index, record := range records {
if keep[index] {
output = append(output, cloneCombatTurn(record.turn))
}
}
warnings := make([]contracts.Warning, 0)
for _, group := range groups {
if len(group.removed) == 0 {
continue
}
warnings = append(warnings, duplicateWarning(group.retainedIndex, group.removed))
}
return output, warnings
}
func duplicateKey(turn dnd.CombatTurn, doc *source.SourceDocument) (string, bool) {
if len(turn.SourceRefs) == 0 {
return "", false
}
for _, ref := range turn.SourceRefs {
if source.ValidateRef(doc, ref) != nil {
return "", false
}
}
var key strings.Builder
writeKeyString(&key, identity.ComparisonKey(turn.Actor))
writeKeyString(&key, string(turn.TurnKind))
if turn.Round == nil {
key.WriteByte('0')
} else {
key.WriteByte('1')
writeKeyInt(&key, *turn.Round)
}
for _, ref := range turn.SourceRefs {
writeKeyString(&key, ref.SourceID)
writeKeyInt(&key, ref.StartUnitID)
writeKeyInt(&key, ref.EndUnitID)
}
return key.String(), true
}
func writeKeyString(builder *strings.Builder, value string) {
builder.WriteString(strconv.Itoa(len(value)))
builder.WriteByte(':')
builder.WriteString(value)
}
func writeKeyInt(builder *strings.Builder, value int) {
builder.WriteString(strconv.Itoa(value))
builder.WriteByte(';')
}
func duplicateWarning(retainedIndex int, removed []int) contracts.Warning {
const maxDisplayedIndices = 20
displayed := removed
if len(displayed) > maxDisplayedIndices {
displayed = displayed[:maxDisplayedIndices]
}
indices := make([]string, len(displayed))
for index, removedIndex := range displayed {
indices[index] = strconv.Itoa(removedIndex)
}
message := fmt.Sprintf("retained input index %d; removed input indices [%s]", retainedIndex, strings.Join(indices, ", "))
if omitted := len(removed) - len(displayed); omitted > 0 {
message += fmt.Sprintf("; %d additional removed input indices omitted", omitted)
}
return contracts.Warning{
Scope: turnScope(retainedIndex),
ReasonCode: ReasonCodeDuplicateCollapsed,
Message: diagnostics.Truncate(message),
}
}
func turnScope(index int) string { return fmt.Sprintf("combat_turns[%d]", index) }
func referenceSlots() []contracts.ReferenceSlot {
slots := shared.ReferenceSlots(referenceSlotDescriptions)
slots = append(slots, contracts.ReferenceSlot{
Name: NPCRegistryReferenceSlot,
Description: "Optional normalized NPC registry used for canonical actor and target grounding.",
AcceptedMediaTypes: []string{"application/json"},
MaxBytes: NPCRegistryMaxBytes,
})
sort.Slice(slots, func(i, j int) bool { return slots[i].Name < slots[j].Name })
return slots
}
func ModuleSpec() pipeline.ModuleSpec {
return pipeline.ModuleSpec{
Key: Key,
Stage: pipeline.StageNormalize,
Requires: append([]string(nil), requiredCapabilities...),
Provides: append([]string(nil), providedCapabilities...),
ArtifactKind: dnd.CombatTurnListKind,
ReferenceSlots: referenceSlots(),
}
}
func Register(registry *pipeline.NormalizerRegistry) error {
return pipeline.RegisterNormalizerBuilder(registry, ModuleSpec(), validateOptions, func(request pipeline.BuildRequest) (contracts.Normalizer[dnd.CombatTurnList], error) {
options, err := DecodeOptions(request.Options)
if err != nil {
return nil, err
}
return New(options, request.References)
})
}
func validateOptions(options map[string]any) error {
_, err := DecodeOptions(options)
return err
}
func DecodeOptions(options map[string]any) (Options, error) {
if err := pipeline.RejectUnknownOptions(options); err != nil {
return Options{}, normalizerErrorf("%w", err)
}
return Options{}, nil
}
func normalizerErrorf(format string, args ...any) error {
return fmt.Errorf("dnd combat turns normalizer: "+format, args...)
}

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@@ -0,0 +1,302 @@
package combatturns
import (
"context"
"reflect"
"testing"
"gitea.maximumdirect.net/eric/notarius/internal/core/source"
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
"gitea.maximumdirect.net/eric/notarius/internal/framework/pipeline"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
npccodec "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/codec/npcs"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/npcs/identity"
)
func TestNormalizeCanonicalizesFieldsAndRegistryIdentities(t *testing.T) {
doc := testDocument()
references := npcReferences(t)
normalizer, err := New(Options{}, references)
if err != nil {
t.Fatalf("New() error = %v", err)
}
resolution := " the target is hit "
input := dnd.CombatTurnList{CombatTurns: []dnd.CombatTurn{{
Actor: " storm ",
TurnKind: dnd.CombatTurnKindTurn,
Actions: []dnd.CombatAction{{
Category: dnd.CombatActionCategoryAttack,
Declaration: " attacks\n with a sword ",
Targets: []string{" minion ", "goblin", " unknown combatant "},
Resolution: &resolution,
}},
Summary: " Aria\n attacks ",
SourceRefs: []source.SourceRef{{SourceID: doc.ID, StartUnitID: 30, EndUnitID: 30}, {SourceID: doc.ID, StartUnitID: 20, EndUnitID: 20}, {SourceID: doc.ID, StartUnitID: 30, EndUnitID: 30}},
}}}
original := cloneCombatTurn(input.CombatTurns[0])
result, err := normalizer.Normalize(context.Background(), contracts.TypedNormalizeRequest[dnd.CombatTurnList]{
Source: doc,
MergeOutput: contracts.MergeArtifact[dnd.CombatTurnList]{Value: input},
})
if err != nil {
t.Fatalf("Normalize() error = %v", err)
}
if got := result.Value.CombatTurns[0]; got.Actor != "Aria" || got.Summary != "Aria attacks" || got.Actions[0].Declaration != "attacks with a sword" || got.Actions[0].Resolution == nil || *got.Actions[0].Resolution != "the target is hit" {
t.Fatalf("normalized turn = %#v, want display-normalized fields", got)
}
if got := result.Value.CombatTurns[0].Actions[0].Targets; !reflect.DeepEqual(got, []string{"Goblin", "unknown combatant"}) {
t.Fatalf("normalized targets = %#v, want canonical deduplicated target and preserved unmatched target", got)
}
wantRefs := []source.SourceRef{{SourceID: doc.ID, StartUnitID: 20, EndUnitID: 20}, {SourceID: doc.ID, StartUnitID: 30, EndUnitID: 30}}
if !reflect.DeepEqual(result.Value.CombatTurns[0].SourceRefs, wantRefs) {
t.Fatalf("normalized refs = %#v, want %#v", result.Value.CombatTurns[0].SourceRefs, wantRefs)
}
for _, reason := range []string{ReasonCodeFieldsNormalized, ReasonCodeActorCanonicalized, ReasonCodeTargetCanonicalized, ReasonCodeSourceRefsNormalized} {
if !hasWarningReason(result.Warnings, reason) {
t.Fatalf("warnings = %#v, missing reason %q", result.Warnings, reason)
}
}
if !reflect.DeepEqual(input.CombatTurns[0], original) {
t.Fatalf("Normalize() mutated input: got %#v, want %#v", input.CombatTurns[0], original)
}
result.Value.CombatTurns[0].Actions[0].Targets[0] = "changed"
if input.CombatTurns[0].Actions[0].Targets[0] == "changed" {
t.Fatal("normalized targets share input storage")
}
}
func TestNormalizeOrdersBySourcePositionAndCollapsesExactDuplicates(t *testing.T) {
doc := &source.SourceDocument{ID: "session", Units: []source.SourceUnit{{ID: 50}, {ID: 10}, {ID: 90}}}
first := validTurn("Aria", source.SourceRef{SourceID: doc.ID, StartUnitID: 50, EndUnitID: 50})
first.Summary = "first record"
second := validTurn("Aria", source.SourceRef{SourceID: doc.ID, StartUnitID: 90, EndUnitID: 90})
second.Summary = "later record"
duplicate := cloneCombatTurn(first)
duplicate.Summary = "must not replace first"
duplicate.Actions[0].Declaration = "replacement action"
invalid := validTurn("Unknown", source.SourceRef{SourceID: doc.ID, StartUnitID: 999, EndUnitID: 999})
input := dnd.CombatTurnList{CombatTurns: []dnd.CombatTurn{second, first, duplicate, invalid}}
normalizer, err := New(Options{})
if err != nil {
t.Fatalf("New() error = %v", err)
}
result, err := normalizer.Normalize(context.Background(), contracts.TypedNormalizeRequest[dnd.CombatTurnList]{
Source: doc,
MergeOutput: contracts.MergeArtifact[dnd.CombatTurnList]{Value: input},
})
if err != nil {
t.Fatalf("Normalize() error = %v", err)
}
if len(result.Value.CombatTurns) != 3 {
t.Fatalf("normalized turn count = %d, want 3", len(result.Value.CombatTurns))
}
if result.Value.CombatTurns[0].Summary != "first record" || result.Value.CombatTurns[0].Actions[0].Declaration != "Aria attacks" || result.Value.CombatTurns[1].Summary != "later record" || result.Value.CombatTurns[2].Actor != "Unknown" {
t.Fatalf("normalized order/value = %#v, want chronology then invalid evidence", result.Value.CombatTurns)
}
if !hasWarningReason(result.Warnings, ReasonCodeTurnsReordered) || !hasWarningReason(result.Warnings, ReasonCodeDuplicateCollapsed) {
t.Fatalf("warnings = %#v, want reorder and duplicate warnings", result.Warnings)
}
for _, warning := range result.Warnings {
if warning.ReasonCode == ReasonCodeDuplicateCollapsed && warning.Scope != "combat_turns[1]" {
t.Fatalf("duplicate warning = %#v, want retained input scope combat_turns[1]", warning)
}
}
}
func TestNormalizePreservesStableOrderForEqualEvidencePositions(t *testing.T) {
doc := &source.SourceDocument{ID: "session", Units: []source.SourceUnit{{ID: 50}}}
input := dnd.CombatTurnList{CombatTurns: []dnd.CombatTurn{
validTurn("Aria", source.SourceRef{SourceID: doc.ID, StartUnitID: 50, EndUnitID: 50}),
validTurn("Borin", source.SourceRef{SourceID: doc.ID, StartUnitID: 50, EndUnitID: 50}),
}}
normalizer, err := New(Options{})
if err != nil {
t.Fatalf("New() error = %v", err)
}
result, err := normalizer.Normalize(context.Background(), contracts.TypedNormalizeRequest[dnd.CombatTurnList]{Source: doc, MergeOutput: contracts.MergeArtifact[dnd.CombatTurnList]{Value: input}})
if err != nil {
t.Fatalf("Normalize() error = %v", err)
}
if got := []string{result.Value.CombatTurns[0].Actor, result.Value.CombatTurns[1].Actor}; !reflect.DeepEqual(got, []string{"Aria", "Borin"}) {
t.Fatalf("equal-position order = %#v, want stable input order", got)
}
if hasWarningReason(result.Warnings, ReasonCodeTurnsReordered) {
t.Fatalf("warnings = %#v, equal-position stable sort should not warn", result.Warnings)
}
}
func TestNormalizeDoesNotCollapseDifferentIdentityDimensions(t *testing.T) {
doc := testDocument()
base := validTurn("Aria", source.SourceRef{SourceID: doc.ID, StartUnitID: 10, EndUnitID: 10})
base.Round = nil
tests := []struct {
name string
other dnd.CombatTurn
}{
{name: "different actor", other: withActor(base, "Borin")},
{name: "different turn kind", other: withKind(base, dnd.CombatTurnKindReaction)},
{name: "different round", other: withRound(base, 2)},
{name: "different evidence", other: withRef(base, source.SourceRef{SourceID: doc.ID, StartUnitID: 20, EndUnitID: 20})},
{name: "invalid evidence", other: withRef(base, source.SourceRef{SourceID: doc.ID, StartUnitID: 999, EndUnitID: 999})},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
normalizer, err := New(Options{})
if err != nil {
t.Fatalf("New() error = %v", err)
}
result, err := normalizer.Normalize(context.Background(), contracts.TypedNormalizeRequest[dnd.CombatTurnList]{
Source: doc,
MergeOutput: contracts.MergeArtifact[dnd.CombatTurnList]{Value: dnd.CombatTurnList{CombatTurns: []dnd.CombatTurn{base, test.other}}},
})
if err != nil {
t.Fatalf("Normalize() error = %v", err)
}
if len(result.Value.CombatTurns) != 2 {
t.Fatalf("normalized turn count = %d, want distinct records", len(result.Value.CombatTurns))
}
})
}
}
func TestNormalizePreservesNilAndPresentEmptyStorage(t *testing.T) {
normalizer, err := New(Options{})
if err != nil {
t.Fatalf("New() error = %v", err)
}
for _, input := range []dnd.CombatTurnList{
{},
{CombatTurns: []dnd.CombatTurn{}},
} {
result, err := normalizer.Normalize(context.Background(), contracts.TypedNormalizeRequest[dnd.CombatTurnList]{MergeOutput: contracts.MergeArtifact[dnd.CombatTurnList]{Value: input}})
if err != nil {
t.Fatalf("Normalize() error = %v", err)
}
if (result.Value.CombatTurns == nil) != (input.CombatTurns == nil) {
t.Fatalf("nil/present-empty distinction lost: input %#v output %#v", input.CombatTurns, result.Value.CombatTurns)
}
}
}
func TestNormalizerPreparationMetadataFingerprintsAndModuleContract(t *testing.T) {
unbound, err := New(Options{})
if err != nil {
t.Fatalf("New() error = %v", err)
}
if metadata := unbound.ManifestMetadata(); metadata["npc_registry_digest"] != nil || metadata["npc_count"] != nil || metadata["normalization_policy"] != NormalizationPolicy || metadata["identity_policy"] != identity.Policy {
t.Fatalf("unbound metadata = %#v", metadata)
}
if got := unbound.CheckpointFingerprints(); len(got) != 2 || got[0].Name != "normalization_policy" || got[1].Name != "identity_policy" {
t.Fatalf("unbound fingerprints = %#v", got)
}
bound, err := New(Options{}, npcReferences(t))
if err != nil {
t.Fatalf("bound New() error = %v", err)
}
metadata := bound.ManifestMetadata()
if metadata["npc_registry_digest"] == "" || metadata["npc_count"] != 2 {
t.Fatalf("bound metadata = %#v", metadata)
}
if got := bound.CheckpointFingerprints(); len(got) != 3 || got[2].Name != "npc_registry" || got[2].Value == "" {
t.Fatalf("bound fingerprints = %#v", got)
}
if spec := ModuleSpec(); spec.Key != Key || spec.Stage != pipeline.StageNormalize || spec.ArtifactKind != dnd.CombatTurnListKind || !reflect.DeepEqual(spec.Requires, []string{"merged"}) || !reflect.DeepEqual(spec.Provides, []string{"normalized"}) || len(spec.ReferenceSlots) != 5 {
t.Fatalf("ModuleSpec() = %#v", spec)
}
registry := pipeline.NewNormalizerRegistry()
if err := Register(registry); err != nil {
t.Fatalf("Register() error = %v", err)
}
if _, err := DecodeOptions(map[string]any{"unexpected": true}); err == nil {
t.Fatal("DecodeOptions() accepted unknown option")
}
if _, err := New(Options{}, contracts.ReferenceSet{}, contracts.ReferenceSet{}); err == nil {
t.Fatal("New() accepted multiple reference sets")
}
}
func TestNormalizerRejectsNilAndCanceledCalls(t *testing.T) {
normalizer, err := New(Options{})
if err != nil {
t.Fatalf("New() error = %v", err)
}
if _, err := normalizer.Normalize(nil, contracts.TypedNormalizeRequest[dnd.CombatTurnList]{}); err == nil {
t.Fatal("Normalize() accepted nil context")
}
ctx, cancel := context.WithCancel(context.Background())
cancel()
if _, err := normalizer.Normalize(ctx, contracts.TypedNormalizeRequest[dnd.CombatTurnList]{}); err == nil {
t.Fatal("Normalize() accepted canceled context")
}
}
func validTurn(actor string, ref source.SourceRef) dnd.CombatTurn {
return dnd.CombatTurn{
Actor: actor,
TurnKind: dnd.CombatTurnKindTurn,
Round: intPointer(1),
Actions: []dnd.CombatAction{{Category: dnd.CombatActionCategoryAttack, Declaration: actor + " attacks", Targets: []string{}, Resolution: nil}},
Summary: actor + " attacks",
SourceRefs: []source.SourceRef{ref},
}
}
func testDocument() *source.SourceDocument {
return &source.SourceDocument{ID: "session", Units: []source.SourceUnit{{ID: 10, Text: "Aria attacks the goblin."}, {ID: 20, Text: "The goblin is hit."}, {ID: 30, Text: "The goblin falls."}}}
}
func npcReferences(t *testing.T) contracts.ReferenceSet {
t.Helper()
npcs := dnd.NPCList{NPCs: []dnd.NPC{
{ID: identity.DeriveID("Aria"), Name: "Aria", Aliases: []string{"Storm"}, Description: "a fighter", Relationships: []dnd.NPCRelationship{{Target: "Goblin", Relationship: "fights"}}, SourceRefs: []source.SourceRef{{SourceID: "npc-run", StartUnitID: 1, EndUnitID: 1}}},
{ID: identity.DeriveID("Goblin"), Name: "Goblin", Aliases: []string{"Minion"}, Description: "a goblin", Relationships: []dnd.NPCRelationship{{Target: "Aria", Relationship: "fights"}}, SourceRefs: []source.SourceRef{{SourceID: "npc-run", StartUnitID: 1, EndUnitID: 1}}},
}}
content, err := npccodec.New().Encode(npcs)
if err != nil {
t.Fatalf("encode NPC references: %v", err)
}
return contracts.ReferenceSet{Slots: map[string]contracts.ResolvedReferenceSlot{
NPCRegistryReferenceSlot: {
Slot: contracts.ReferenceSlot{Name: NPCRegistryReferenceSlot, AcceptedMediaTypes: []string{npccodec.MediaType}, MaxBytes: NPCRegistryMaxBytes},
Items: []contracts.ReferenceItem{{SlotName: NPCRegistryReferenceSlot, MediaType: npccodec.MediaType, Content: content}},
},
}}
}
func hasWarningReason(warnings []contracts.Warning, reason string) bool {
for _, warning := range warnings {
if warning.ReasonCode == reason {
return true
}
}
return false
}
func intPointer(value int) *int { return &value }
func withActor(turn dnd.CombatTurn, actor string) dnd.CombatTurn {
turn.Actor = actor
turn.Actions = cloneCombatTurn(turn).Actions
return turn
}
func withKind(turn dnd.CombatTurn, kind dnd.CombatTurnKind) dnd.CombatTurn {
turn.TurnKind = kind
turn.Actions = cloneCombatTurn(turn).Actions
return turn
}
func withRound(turn dnd.CombatTurn, round int) dnd.CombatTurn {
turn.Round = intPointer(round)
turn.Actions = cloneCombatTurn(turn).Actions
return turn
}
func withRef(turn dnd.CombatTurn, ref source.SourceRef) dnd.CombatTurn {
turn.SourceRefs = []source.SourceRef{ref}
turn.Actions = cloneCombatTurn(turn).Actions
return turn
}

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@@ -0,0 +1,218 @@
// Package invariants validates normalized D&D combat-turn artifacts.
package invariants
import (
"context"
"fmt"
"strconv"
"strings"
"gitea.maximumdirect.net/eric/notarius/internal/core/source"
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
"gitea.maximumdirect.net/eric/notarius/internal/framework/pipeline"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/npcs/identity"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/shared/diagnostics"
combatshape "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/validate/combatturns/shape"
)
const (
Key = "normalize/dnd/combat-turns/invariants"
ReasonCode = "invalid_combat_turn_normalization"
policy = "dnd.combat_turns.validator.normalized.v1"
)
type Options struct{}
type Validator struct{}
var _ contracts.TypedValidator[dnd.CombatTurnList] = (*Validator)(nil)
var _ pipeline.CheckpointFingerprintProvider = (*Validator)(nil)
func New(Options) *Validator { return &Validator{} }
func (v *Validator) Name() string { return Key }
func (v *Validator) ExecutionClass() contracts.ExecutionClass {
return contracts.ExecutionClassDeterministic
}
func (v *Validator) CheckpointFingerprints() []pipeline.CheckpointFingerprint {
return []pipeline.CheckpointFingerprint{{Name: "policy", Value: policy}}
}
func (v *Validator) Validate(_ context.Context, req contracts.TypedValidationRequest[dnd.CombatTurnList]) (contracts.ValidationResult, error) {
if err := Validate(req.Source, req.Value); err != nil {
return contracts.ValidationResult{Approved: false, ReasonCode: ReasonCode, Message: err.Error()}, nil
}
return contracts.ValidationResult{Approved: true}, nil
}
// Validate checks only invariants owned by normalized combat-turn output. A
// shape or source-reference failure is deliberately deferred to its owner.
func Validate(doc *source.SourceDocument, value dnd.CombatTurnList) error {
if combatshape.Validate(value) != nil || !sourceRefsValid(doc, value) {
return nil
}
issues := issuesFor(doc, value)
if len(issues) == 0 {
return nil
}
return fmt.Errorf("%s", diagnostics.Aggregate("invalid combat turn normalization", issues))
}
func issuesFor(doc *source.SourceDocument, value dnd.CombatTurnList) []string {
issues := make([]string, 0)
seenIdentity := make(map[string]int)
previousPosition := -1
for turnIndex, turn := range value.CombatTurns {
prefix := fmt.Sprintf("combat_turns[%d]", turnIndex)
if turn.Actor != identity.NormalizeDisplay(turn.Actor) {
issues = append(issues, prefix+".actor is not display-normalized: "+diagnostics.Quote(turn.Actor))
}
if turn.Summary != identity.NormalizeDisplay(turn.Summary) {
issues = append(issues, prefix+".summary is not display-normalized: "+diagnostics.Quote(turn.Summary))
}
for actionIndex, action := range turn.Actions {
actionPrefix := fmt.Sprintf("%s.actions[%d]", prefix, actionIndex)
if action.Declaration != identity.NormalizeDisplay(action.Declaration) {
issues = append(issues, actionPrefix+".declaration is not display-normalized: "+diagnostics.Quote(action.Declaration))
}
seenTargets := make(map[string]int, len(action.Targets))
for targetIndex, target := range action.Targets {
if target != identity.NormalizeDisplay(target) {
issues = append(issues, fmt.Sprintf("%s.targets[%d] is not display-normalized: %s", actionPrefix, targetIndex, diagnostics.Quote(target)))
}
key := identity.ComparisonKey(target)
if previous, exists := seenTargets[key]; exists {
issues = append(issues, fmt.Sprintf("%s.targets[%d] duplicates target %d under comparison identity", actionPrefix, targetIndex, previous))
} else {
seenTargets[key] = targetIndex
}
}
if action.Resolution != nil && *action.Resolution != identity.NormalizeDisplay(*action.Resolution) {
issues = append(issues, actionPrefix+".resolution is not display-normalized: "+diagnostics.Quote(*action.Resolution))
}
}
for refIndex := 1; refIndex < len(turn.SourceRefs); refIndex++ {
previous := turn.SourceRefs[refIndex-1]
current := turn.SourceRefs[refIndex]
if sourceRefLess(current, previous) {
issues = append(issues, fmt.Sprintf("%s.source_refs are not in canonical order at index %d", prefix, refIndex))
} else if current == previous {
issues = append(issues, fmt.Sprintf("%s.source_refs[%d] duplicates the previous reference", prefix, refIndex))
}
}
position, ok := earliestSourcePosition(doc, turn)
if !ok {
continue
}
if previousPosition > position {
issues = append(issues, fmt.Sprintf("%s is out of chronological order: evidence position %d follows %d", prefix, position, previousPosition))
}
previousPosition = position
if key, ok := duplicateKey(turn); ok {
if previous, exists := seenIdentity[key]; exists {
issues = append(issues, fmt.Sprintf("%s duplicates combat turn %d under normalized identity", prefix, previous))
} else {
seenIdentity[key] = turnIndex
}
}
}
return issues
}
func sourceRefsValid(doc *source.SourceDocument, value dnd.CombatTurnList) bool {
for _, turn := range value.CombatTurns {
for _, ref := range turn.SourceRefs {
if source.ValidateRef(doc, ref) != nil {
return false
}
}
}
return true
}
func sourceRefLess(left, right source.SourceRef) bool {
if left.SourceID != right.SourceID {
return left.SourceID < right.SourceID
}
if left.StartUnitID != right.StartUnitID {
return left.StartUnitID < right.StartUnitID
}
return left.EndUnitID < right.EndUnitID
}
func earliestSourcePosition(doc *source.SourceDocument, turn dnd.CombatTurn) (int, bool) {
if doc == nil {
return 0, false
}
earliest := 0
found := false
for _, ref := range turn.SourceRefs {
if source.ValidateRef(doc, ref) != nil {
continue
}
index, ok := source.UnitIndex(doc, ref.StartUnitID)
if !ok || (found && index >= earliest) {
continue
}
earliest = index
found = true
}
return earliest, found
}
func duplicateKey(turn dnd.CombatTurn) (string, bool) {
if len(turn.SourceRefs) == 0 {
return "", false
}
var key strings.Builder
writeKeyString(&key, identity.ComparisonKey(turn.Actor))
writeKeyString(&key, string(turn.TurnKind))
if turn.Round == nil {
key.WriteByte('0')
} else {
key.WriteByte('1')
writeKeyInt(&key, *turn.Round)
}
for _, ref := range turn.SourceRefs {
writeKeyString(&key, ref.SourceID)
writeKeyInt(&key, ref.StartUnitID)
writeKeyInt(&key, ref.EndUnitID)
}
return key.String(), true
}
func writeKeyString(builder *strings.Builder, value string) {
builder.WriteString(strconv.Itoa(len(value)))
builder.WriteByte(':')
builder.WriteString(value)
}
func writeKeyInt(builder *strings.Builder, value int) {
builder.WriteString(strconv.Itoa(value))
builder.WriteByte(';')
}
func Spec() pipeline.ValidatorSpec {
return pipeline.ValidatorSpec{Key: Key, ExecutionClass: contracts.ExecutionClassDeterministic}
}
func Register(registry *pipeline.ValidatorRegistry) error {
return pipeline.RegisterTypedValidatorBuilder(registry, dnd.CombatTurnListKind, Spec(), validateOptions, func(request pipeline.BuildRequest) (contracts.TypedValidator[dnd.CombatTurnList], error) {
options, err := DecodeOptions(request.Options)
if err != nil {
return nil, err
}
return New(options), nil
})
}
func DecodeOptions(options map[string]any) (Options, error) {
if err := pipeline.RejectUnknownOptions(options); err != nil {
return Options{}, err
}
return Options{}, nil
}
func validateOptions(options map[string]any) error { _, err := DecodeOptions(options); return err }

View File

@@ -0,0 +1,141 @@
package invariants
import (
"context"
"reflect"
"strings"
"testing"
"unicode/utf8"
"gitea.maximumdirect.net/eric/notarius/internal/core/source"
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
"gitea.maximumdirect.net/eric/notarius/internal/framework/pipeline"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
)
func TestValidatorApprovesNormalizedCombatTurns(t *testing.T) {
result, err := New(Options{}).Validate(context.Background(), contracts.TypedValidationRequest[dnd.CombatTurnList]{Source: invariantDocument(), Value: normalizedList()})
if err != nil || !result.Approved || len(result.Warnings) != 0 {
t.Fatalf("Validate() = %#v, %v; want approval without warnings", result, err)
}
}
func TestValidateRejectsOwnedNormalizedInvariants(t *testing.T) {
tests := []struct {
name string
mutate func(*dnd.CombatTurnList, *source.SourceDocument)
want string
}{
{name: "actor display whitespace", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) { value.CombatTurns[0].Actor = " Aria " }, want: "actor is not display-normalized"},
{name: "summary display whitespace", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) {
value.CombatTurns[0].Summary = "Aria attacks"
}, want: "summary is not display-normalized"},
{name: "declaration display whitespace", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) {
value.CombatTurns[0].Actions[0].Declaration = "Aria attacks"
}, want: "declaration is not display-normalized"},
{name: "target display whitespace", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) {
value.CombatTurns[0].Actions[0].Targets = []string{" Goblin"}
}, want: "targets[0] is not display-normalized"},
{name: "duplicate target identity", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) {
value.CombatTurns[0].Actions[0].Targets = []string{"Goblin", " goblin"}
}, want: "duplicates target"},
{name: "resolution display whitespace", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) {
resolution := " hit "
value.CombatTurns[0].Actions[0].Resolution = &resolution
}, want: "resolution is not display-normalized"},
{name: "reference order", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) {
value.CombatTurns[0].SourceRefs = []source.SourceRef{{SourceID: "session", StartUnitID: 20, EndUnitID: 20}, {SourceID: "session", StartUnitID: 10, EndUnitID: 10}}
}, want: "not in canonical order"},
{name: "duplicate reference", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) {
value.CombatTurns[0].SourceRefs = append(value.CombatTurns[0].SourceRefs, value.CombatTurns[0].SourceRefs[0])
}, want: "duplicates the previous reference"},
{name: "chronology", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) {
value.CombatTurns = []dnd.CombatTurn{withRef(value.CombatTurns[0], source.SourceRef{SourceID: "session", StartUnitID: 20, EndUnitID: 20}), value.CombatTurns[0]}
}, want: "out of chronological order"},
{name: "duplicate identity", mutate: func(value *dnd.CombatTurnList, _ *source.SourceDocument) {
duplicate := value.CombatTurns[0]
duplicate.Summary = "different prose"
value.CombatTurns = append(value.CombatTurns, duplicate)
}, want: "duplicates combat turn"},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
value := normalizedList()
doc := invariantDocument()
test.mutate(&value, doc)
err := Validate(doc, value)
if err == nil || !strings.Contains(err.Error(), test.want) {
t.Fatalf("Validate() error = %v, want %q", err, test.want)
}
result, err := New(Options{}).Validate(context.Background(), contracts.TypedValidationRequest[dnd.CombatTurnList]{Source: doc, Value: value})
if err != nil || result.Approved || result.ReasonCode != ReasonCode {
t.Fatalf("Validator result = %#v, %v; want normalized-invariant rejection", result, err)
}
})
}
}
func TestValidatorDefersShapeAndSourceReferenceFailures(t *testing.T) {
doc := invariantDocument()
shapeInvalid := normalizedList()
shapeInvalid.CombatTurns[0].Actor = " "
result, err := New(Options{}).Validate(context.Background(), contracts.TypedValidationRequest[dnd.CombatTurnList]{Source: doc, Value: shapeInvalid})
if err != nil || !result.Approved {
t.Fatalf("shape-invalid result = %#v, %v; want deferral", result, err)
}
sourceInvalid := normalizedList()
sourceInvalid.CombatTurns[0].SourceRefs[0].StartUnitID = 999
result, err = New(Options{}).Validate(context.Background(), contracts.TypedValidationRequest[dnd.CombatTurnList]{Source: doc, Value: sourceInvalid})
if err != nil || !result.Approved {
t.Fatalf("source-invalid result = %#v, %v; want deferral", result, err)
}
}
func TestValidatorBoundsDiagnosticsAndRegistration(t *testing.T) {
value := normalizedList()
value.CombatTurns = make([]dnd.CombatTurn, 30)
for index := range value.CombatTurns {
value.CombatTurns[index] = normalizedList().CombatTurns[0]
value.CombatTurns[index].Actor = strings.Repeat("火", 300)
}
result, err := New(Options{}).Validate(context.Background(), contracts.TypedValidationRequest[dnd.CombatTurnList]{Source: invariantDocument(), Value: value})
if err != nil || result.Approved || !utf8.ValidString(result.Message) || len([]byte(result.Message)) > 4096 || !strings.Contains(result.Message, "additional issue(s) omitted") {
t.Fatalf("bounded result = %#v, %v; want bounded rejection", result, err)
}
if got := New(Options{}).CheckpointFingerprints(); len(got) != 1 || got[0].Name != "policy" || got[0].Value != policy {
t.Fatalf("CheckpointFingerprints() = %#v, want policy fingerprint", got)
}
if spec := Spec(); spec.Key != Key || spec.ExecutionClass != contracts.ExecutionClassDeterministic {
t.Fatalf("Spec() = %#v", spec)
}
registry := pipeline.NewValidatorRegistry()
if err := Register(registry); err != nil {
t.Fatalf("Register() error = %v", err)
}
if _, err := DecodeOptions(map[string]any{"unexpected": true}); err == nil {
t.Fatal("DecodeOptions() accepted unknown option")
}
if !reflect.DeepEqual(New(Options{}).CheckpointFingerprints(), []pipeline.CheckpointFingerprint{{Name: "policy", Value: policy}}) {
t.Fatal("policy fingerprint changed unexpectedly")
}
}
func normalizedList() dnd.CombatTurnList {
resolution := "hit"
return dnd.CombatTurnList{CombatTurns: []dnd.CombatTurn{{
Actor: "Aria", TurnKind: dnd.CombatTurnKindTurn, Round: intPointer(1),
Actions: []dnd.CombatAction{{Category: dnd.CombatActionCategoryAttack, Declaration: "Aria attacks", Targets: []string{"Goblin"}, Resolution: &resolution}},
Summary: "Aria attacks", SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 10, EndUnitID: 10}},
}}}
}
func invariantDocument() *source.SourceDocument {
return &source.SourceDocument{ID: "session", Units: []source.SourceUnit{{ID: 10}, {ID: 20}}}
}
func intPointer(value int) *int { return &value }
func withRef(turn dnd.CombatTurn, ref source.SourceRef) dnd.CombatTurn {
turn.SourceRefs = []source.SourceRef{ref}
return turn
}