Move NPC registry to canonical namespace

This commit is contained in:
2026-08-05 18:38:22 +00:00
parent 9653e06297
commit 3f4a1f2647
94 changed files with 320 additions and 320 deletions

View File

@@ -32,7 +32,7 @@ func TestRegisterPromptAssetsAndPrepareEnemyEventPrompt(t *testing.T) {
func TestEnemyEventPromptRequiresGroundingInputs(t *testing.T) {
engine := newEnemyEventPromptEngine(t)
for _, inputName := range []string{"npcs", "combat_turns", "npc_interactions"} {
for _, inputName := range []string{"npc_registry", "combat_turns", "npc_interactions"} {
t.Run(inputName, func(t *testing.T) {
inputs := enemyEventPromptInputs()
delete(inputs, inputName)
@@ -83,7 +83,7 @@ func enemyEventPromptInputs() map[string]promptkit.ArtifactRef {
"players": promptkit.Inline("enemy-player"),
"party": promptkit.Inline("enemy-party"),
"glossary": promptkit.Inline("enemy-glossary"),
"npcs": promptkit.Inline(`{"npcs":[{"name":"enemy-npc"}]}`),
"npc_registry": promptkit.Inline(`{"npcs":[{"name":"enemy-npc"}]}`),
"combat_turns": promptkit.Inline(`{"combat_turns":[{"actor":"enemy-turn","turn_kind":"turn"}]}`),
"npc_interactions": promptkit.Inline(`{"npc_interactions":[{"name":"enemy-opponent","kind":"combat_opponent"}]}`),
}