Add NPC registry grounding for spell extraction
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@@ -21,8 +21,8 @@ func TestScriptoriumPromptPreparesTranscriptReferencesAndTaskMessages(t *testing
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if prepared.OutputContract.SchemaPath != "dnd_spells_llm.v1.json" {
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t.Fatalf("schema path = %q, want LLM-only schema", prepared.OutputContract.SchemaPath)
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}
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if got := len(prepared.Messages); got != 6 {
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t.Fatalf("message count = %d, want 6", got)
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if got := len(prepared.Messages); got != 7 {
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t.Fatalf("message count = %d, want 7", got)
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}
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if !strings.Contains(prepared.Messages[1].Content, string(transcript)) {
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t.Fatalf("transcript message did not include source input")
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@@ -42,7 +42,10 @@ func TestScriptoriumPromptPreparesTranscriptReferencesAndTaskMessages(t *testing
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if !strings.Contains(prepared.Messages[3].Content, `{"spell_names":["Cure Wounds"]}`) {
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t.Fatalf("catalog message missing canonical spell-name input: %s", prepared.Messages[3].Content)
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}
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if strings.Contains(prepared.Messages[4].Content, string(transcript)) {
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if !strings.Contains(prepared.Messages[4].Content, `{"npcs":[]}`) {
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t.Fatalf("NPC registry message missing empty registry input: %s", prepared.Messages[4].Content)
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}
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if strings.Contains(prepared.Messages[5].Content, string(transcript)) {
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t.Fatalf("task message leaked transcript bytes")
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}
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}
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@@ -129,6 +132,7 @@ func prepareSpellsPrompt(t *testing.T, transcript []byte, players string, party
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Inputs: map[string]scriptorium.ArtifactRef{
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"transcript": scriptorium.InlineWithURI("file:///session.json", string(transcript)),
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"spell_catalog": scriptorium.Inline(`{"spell_names":["Cure Wounds"]}`),
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"npcs": scriptorium.Inline(`{"npcs":[]}`),
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"players": scriptorium.Inline(players),
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"party": scriptorium.Inline(party),
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"glossary": scriptorium.Inline(glossary),
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