Centralize D&D source reference ordering
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@@ -118,7 +118,8 @@ func (n *Normalizer) Normalize(ctx context.Context, req contracts.TypedNormalize
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if !registry.Bound() {
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return contracts.TypedNormalizeResult[dnd.NPCInteractionList]{}, normalizerErrorf("NPC registry reference is required")
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}
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value, warnings := normalizeList(req.MergeOutput.Value, req.Source, registry)
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order := shared.NewSourceRefOrder(req.Source)
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value, warnings := normalizeList(req.MergeOutput.Value, req.Source, order, registry)
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return contracts.TypedNormalizeResult[dnd.NPCInteractionList]{Value: value, Warnings: warnings}, nil
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}
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@@ -132,7 +133,7 @@ type nameCanonicalization struct {
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to string
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}
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func normalizeList(input dnd.NPCInteractionList, doc *source.SourceDocument, registry *npcregistry.Registry) (dnd.NPCInteractionList, []contracts.Warning) {
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func normalizeList(input dnd.NPCInteractionList, doc *source.SourceDocument, order shared.SourceRefOrder, registry *npcregistry.Registry) (dnd.NPCInteractionList, []contracts.Warning) {
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if input.Interactions == nil {
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return dnd.NPCInteractionList{}, nil
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}
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@@ -140,7 +141,7 @@ func normalizeList(input dnd.NPCInteractionList, doc *source.SourceDocument, reg
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records := make([]normalizedRecord, len(input.Interactions))
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warnings := make([]contracts.Warning, 0)
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for index, inputInteraction := range input.Interactions {
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interaction, nameChange, refsChanged := normalizeInteraction(inputInteraction, doc, registry)
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interaction, nameChange, refsChanged := normalizeInteraction(inputInteraction, order, registry)
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records[index] = normalizedRecord{interaction: interaction, inputIndex: index}
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if nameChange != nil {
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warnings = append(warnings, contracts.Warning{
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@@ -161,7 +162,7 @@ func normalizeList(input dnd.NPCInteractionList, doc *source.SourceDocument, reg
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}
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sort.SliceStable(records, func(left, right int) bool {
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return interactionmodel.Less(doc, records[left].interaction, records[right].interaction)
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return interactionmodel.Less(order, records[left].interaction, records[right].interaction)
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})
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for position, record := range records {
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if position == record.inputIndex {
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@@ -180,7 +181,7 @@ func normalizeList(input dnd.NPCInteractionList, doc *source.SourceDocument, reg
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diagnostics.LimitWarnings(warnings, "npc_interactions", ReasonCodeWarningsOmitted)
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}
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func normalizeInteraction(input dnd.NPCInteraction, doc *source.SourceDocument, registry *npcregistry.Registry) (dnd.NPCInteraction, *nameCanonicalization, bool) {
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func normalizeInteraction(input dnd.NPCInteraction, order shared.SourceRefOrder, registry *npcregistry.Registry) (dnd.NPCInteraction, *nameCanonicalization, bool) {
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output := cloneInteraction(input)
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if canonical, ok := registry.Lookup(identity.NormalizeDisplay(input.Name)); ok {
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output.Name = canonical.Name
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@@ -189,7 +190,7 @@ func normalizeInteraction(input dnd.NPCInteraction, doc *source.SourceDocument,
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if input.Name != output.Name {
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nameChange = &nameCanonicalization{from: input.Name, to: output.Name}
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}
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output.SourceRefs = interactionmodel.CanonicalizeSourceRefs(doc, input.SourceRefs)
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output.SourceRefs = order.Canonicalize(input.SourceRefs)
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return output, nameChange, !interactionmodel.SourceRefsEqual(input.SourceRefs, output.SourceRefs)
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}
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