Introduce typed D&D spell artifacts
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110
internal/modules/dnd/codec/spells/codec.go
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110
internal/modules/dnd/codec/spells/codec.go
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@@ -0,0 +1,110 @@
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package spells
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import (
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"bytes"
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"embed"
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"encoding/json"
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"fmt"
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"io"
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"strings"
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"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
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"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
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)
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const (
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SchemaID = "notarius.dnd.spells"
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SchemaName = "notarius_dnd_spells_v1"
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SchemaVersion = "v1"
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MediaType = "application/json"
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)
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//go:embed assets/schemas/dnd_spells.v1.json
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var schemaAssets embed.FS
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var _ contracts.ArtifactCodec[dnd.SpellList] = (*Codec)(nil)
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type Codec struct{}
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func New() *Codec { return &Codec{} }
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func (c *Codec) Kind() contracts.ArtifactKind { return dnd.SpellListKind }
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func (c *Codec) Schema() contracts.ArtifactSchema {
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raw, err := schemaAssets.ReadFile("assets/schemas/dnd_spells.v1.json")
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if err != nil {
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return contracts.ArtifactSchema{}
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}
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return contracts.ArtifactSchema{ID: SchemaID, Name: SchemaName, Version: SchemaVersion, JSONSchema: raw}
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}
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func (c *Codec) MediaType() string { return MediaType }
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func (c *Codec) Encode(value dnd.SpellList) ([]byte, error) {
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if err := validate(value); err != nil {
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return nil, fmt.Errorf("encode dnd spell list: %w", err)
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}
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return c.EncodeCandidate(value)
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}
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// EncodeCandidate provides the same stable representation before typed
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// validators have approved a value on the temporary raw downstream path.
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func (c *Codec) EncodeCandidate(value dnd.SpellList) ([]byte, error) {
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content, err := json.Marshal(value)
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if err != nil {
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return nil, fmt.Errorf("encode dnd spell list: %w", err)
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}
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return content, nil
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}
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func (c *Codec) Decode(content []byte) (dnd.SpellList, error) {
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decoder := json.NewDecoder(bytes.NewReader(content))
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decoder.DisallowUnknownFields()
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var value dnd.SpellList
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if err := decoder.Decode(&value); err != nil {
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return dnd.SpellList{}, fmt.Errorf("decode dnd spell list: %w", err)
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}
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var trailing any
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if err := decoder.Decode(&trailing); err != io.EOF {
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return dnd.SpellList{}, fmt.Errorf("decode dnd spell list: multiple JSON values")
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}
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if err := validate(value); err != nil {
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return dnd.SpellList{}, fmt.Errorf("decode dnd spell list: %w", err)
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}
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return value, nil
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}
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func validate(value dnd.SpellList) error {
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if value.SpellCasts == nil {
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return fmt.Errorf("spell_casts must be present")
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}
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for index, spell := range value.SpellCasts {
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if strings.TrimSpace(spell.Caster) == "" {
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return fmt.Errorf("spell_casts[%d].caster must not be empty", index)
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}
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if strings.TrimSpace(spell.Spell) == "" {
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return fmt.Errorf("spell_casts[%d].spell must not be empty", index)
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}
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if strings.TrimSpace(spell.Effect) == "" {
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return fmt.Errorf("spell_casts[%d].effect must not be empty", index)
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}
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if strings.TrimSpace(spell.NarrativeDescription) == "" {
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return fmt.Errorf("spell_casts[%d].narrative_description must not be empty", index)
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}
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if len(spell.SourceRefs) == 0 {
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return fmt.Errorf("spell_casts[%d].source_refs must not be empty", index)
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}
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for refIndex, ref := range spell.SourceRefs {
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if strings.TrimSpace(ref.SourceID) == "" {
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return fmt.Errorf("spell_casts[%d].source_refs[%d].source_id must not be empty", index, refIndex)
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}
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if ref.StartUnitID <= 0 {
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return fmt.Errorf("spell_casts[%d].source_refs[%d].start_unit_id must be positive", index, refIndex)
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}
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if ref.EndUnitID <= 0 {
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return fmt.Errorf("spell_casts[%d].source_refs[%d].end_unit_id must be positive", index, refIndex)
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}
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}
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}
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return nil
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}
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