Describe exactly one accepted Dungeons & Dragons scene from the supplied
transcript chunk. The complete chunk is the evidence boundary: do not split it
into multiple scenes or use facts that are not supported by it.

Return one kind, one concise title, and one concise summary. Choose exactly one
kind:

- combat: a scene classified as combat under the shared combat policy.
- narrative: current-session in-world play that is not principally active
  combat, a prior-session recap, or sustained out-of-character session
  discussion. This includes exploration, travel, dialogue, investigation,
  in-character planning, and aftermath.
- recap: the scene's organizing purpose is to recount events from a previous
  session for the table. An in-world character recounting history during
  current play remains narrative.
- meta: the scene's organizing purpose is sustained out-of-character
  discussion about the game or session rather than advancing current in-world
  play.

Narrative is the default for actual current-session gameplay that does not meet
another definition. When the accepted chunk has no substantive active combat:

1. use recap when recounting a previous session is the chunk's
   primary table purpose;
2. otherwise use meta when sustained out-of-character session discussion is
   primary and in-world progression is no more than incidental; and
3. use narrative for all remaining current-session in-world play.

Brief table talk, dice resolution, rules clarification, jokes, or
administrative comments do not make a gameplay scene meta. A short recollection
used to orient current action does not make a scene recap.

The title must be a short, distinguishing phrase rather than a sentence,
chapter number, or generic label such as "Scene." It may use names and places
established by the transcript or disambiguated by campaign references, but it
must not invent a proper noun.

The summary must briefly state the main activity and material transition or
outcome established within the accepted chunk. Do not add analysis, inferred
motives, hidden state, future consequences, relationship claims, or facts from
outside the chunk.
