Files
narratio/internal/app/run_control.go

52 lines
1.1 KiB
Go

package app
import (
"gitea.maximumdirect.net/eric/narratio/internal/manifest"
"gitea.maximumdirect.net/eric/narratio/internal/stage"
)
type stageAction string
const (
stageActionRun stageAction = "run"
stageActionSkip stageAction = "skip"
)
type stageDecision struct {
Stage stage.Stage
Action stageAction
}
func decideStageActions(stages []stage.Stage, m *manifest.Manifest, force bool) []stageDecision {
out := make([]stageDecision, 0, len(stages))
for _, s := range stages {
action := stageActionRun
// TODO: incorporate stale detection once checksum/input change tracking is implemented.
if !force && stageSucceeded(m, s.Name()) {
action = stageActionSkip
}
out = append(out, stageDecision{
Stage: s,
Action: action,
})
}
return out
}
func stageSucceeded(m *manifest.Manifest, name string) bool {
if m == nil || m.Stages == nil {
return false
}
sr := m.Stages[name]
return sr != nil && sr.Status == manifest.StatusSucceeded
}
func firstNonSucceededIndex(stages []stage.Stage, m *manifest.Manifest) int {
for i, s := range stages {
if !stageSucceeded(m, s.Name()) {
return i
}
}
return len(stages)
}