Files
narratio/internal/config/party.go

300 lines
10 KiB
Go

package config
import (
"bytes"
"fmt"
"math"
"sort"
"strings"
"unicode"
configkit "gitea.maximumdirect.net/eric/ConfigKit"
"gitea.maximumdirect.net/eric/narratio/internal/artifactpolicy"
"gopkg.in/yaml.v3"
)
const (
// PartySchemaVersion identifies the canonical campaign party document.
PartySchemaVersion = "narratio.party.v1"
// PlayersSchemaVersion identifies the derived players-only document.
PlayersSchemaVersion = "narratio.players.v1"
)
// CanonicalParty is the normalized domain value for narratio.party.v1. Raw is
// retained independently so later preparation can copy the authored party file
// byte-for-byte rather than serializing normalized values.
type CanonicalParty struct {
Raw []byte
Characters []PartyCharacter
}
// PartyCharacter is one ordered character declaration from a canonical party.
type PartyCharacter struct {
ID string
Player PartyPlayer
Character PartyCharacterDetails
}
// PartyPlayer identifies the player controlling a character.
type PartyPlayer struct {
Name string
}
// PartyCharacterDetails contains the player-facing character details.
type PartyCharacterDetails struct {
Name string
Aliases []string
Classes []PartyClass
}
// PartyClass represents one declared class. A missing Level is distinct from
// an explicitly supplied level.
type PartyClass struct {
Name string
Level *int
}
type partyDocument struct {
SchemaVersion string `yaml:"schema_version"`
Characters map[string]partyCharacter `yaml:"characters"`
}
type partyCharacter struct {
Player partyPlayer `yaml:"player"`
Character partyCharacterDetails `yaml:"character"`
}
type partyPlayer struct {
Name string `yaml:"name"`
}
type partyCharacterDetails struct {
Name string `yaml:"name"`
Aliases []string `yaml:"alias"`
Classes []partyClass `yaml:"classes"`
}
type partyClass struct {
Name string `yaml:"name"`
Level *int `yaml:"level"`
}
type partyDomainError struct {
path configkit.Path
message string
}
// ParseParty strictly parses one supported party document through ConfigKit.
func ParseParty(data []byte) (*CanonicalParty, error) {
if int64(len(data)) > maxConfigDocumentBytes {
return nil, fmt.Errorf("parse party config: party document exceeds %d-byte limit", maxConfigDocumentBytes)
}
definition := configkit.Definition[partyDocument]{
Version: &configkit.VersionRule{
Path: configkit.Keys("schema_version"),
Check: validatePartyVersion,
},
Validate: validatePartyDocument,
}
result, err := configkit.Load(configkit.Bytes("party.yml", data), configkit.Options[partyDocument]{Definition: definition})
if err != nil {
return nil, describeConfigKitLoadError("party", err)
}
return canonicalPartyFromResult(result, data), nil
}
func validatePartyVersion(version configkit.Version, validation *configkit.Validation) error {
path := configkit.Keys("schema_version")
if !version.Present || version.Null || version.Text == "" {
validation.Error(path, fmt.Sprintf("schema_version is required; supported schema_version is %q", PartySchemaVersion))
} else if version.Text != PartySchemaVersion {
validation.Error(path, fmt.Sprintf("schema_version is unsupported; supported schema_version is %q", PartySchemaVersion))
}
return nil
}
func validatePartyDocument(document *partyDocument, validation *configkit.Validation) {
if problem := firstPartyDomainError(document); problem != nil {
validation.Error(problem.path, problem.message)
}
}
func firstPartyDomainError(document *partyDocument) *partyDomainError {
charactersPath := configkit.Keys("characters")
if document == nil || len(document.Characters) == 0 {
return &partyDomainError{path: charactersPath, message: "characters must be non-empty"}
}
ids := make([]string, 0, len(document.Characters))
for id := range document.Characters {
ids = append(ids, id)
}
sort.Strings(ids)
seenNames := make([]string, 0, len(ids)*2)
for _, id := range ids {
path := charactersPath.Key(id)
character := document.Characters[id]
if id != strings.TrimSpace(id) || !artifactpolicy.IsConfiguredKey(id) {
return &partyDomainError{path: path, message: "invalid character id"}
}
if err := validatePartyDisplayName(character.Player.Name); err != "" {
return &partyDomainError{path: path.Key("player").Key("name"), message: err}
}
if err := validatePartyDisplayName(character.Character.Name); err != "" {
return &partyDomainError{path: path.Key("character").Key("name"), message: err}
}
if partyNameAmbiguous(character.Character.Name, seenNames) {
return &partyDomainError{path: path.Key("character").Key("name"), message: "name or alias is ambiguous"}
}
visibleNames := append(append([]string(nil), seenNames...), character.Character.Name)
for index, alias := range character.Character.Aliases {
aliasPath := path.Key("character").Key("alias").Index(index)
if err := validatePartyDisplayName(alias); err != "" {
return &partyDomainError{path: aliasPath, message: err}
}
if partyNameAmbiguous(alias, visibleNames) {
return &partyDomainError{path: aliasPath, message: "name or alias is ambiguous"}
}
visibleNames = append(visibleNames, alias)
}
classesPath := path.Key("character").Key("classes")
if len(character.Character.Classes) == 0 {
return &partyDomainError{path: classesPath, message: "classes must be a non-empty list"}
}
classNames := make([]string, 0, len(character.Character.Classes))
for index, class := range character.Character.Classes {
classPath := classesPath.Index(index)
if err := validatePartyDisplayName(class.Name); err != "" {
return &partyDomainError{path: classPath.Key("name"), message: err}
}
if partyNameAmbiguous(class.Name, classNames) {
return &partyDomainError{path: classPath.Key("name"), message: "duplicate class"}
}
classNames = append(classNames, class.Name)
if class.Level != nil && *class.Level <= 0 {
return &partyDomainError{path: classPath.Key("level"), message: "level must be a positive integer"}
}
}
seenNames = visibleNames
}
return nil
}
func validatePartyDisplayName(value string) string {
if value == "" || strings.TrimSpace(value) != value {
return "display name must be non-empty and trimmed"
}
for _, runeValue := range value {
if unicode.IsControl(runeValue) {
return "display name must not contain control characters"
}
}
return ""
}
func partyNameAmbiguous(name string, existing []string) bool {
for _, candidate := range existing {
if strings.EqualFold(name, candidate) {
return true
}
}
return false
}
func canonicalPartyFromResult(result *configkit.Result[partyDocument], raw []byte) *CanonicalParty {
type orderedCharacter struct {
id string
location configkit.Location
}
metadata := result.Metadata()
ordered := make([]orderedCharacter, 0, len(result.Config.Characters))
for id := range result.Config.Characters {
entry := orderedCharacter{id: id, location: configkit.Location{Line: math.MaxInt}}
if info, ok := metadata.Lookup(configkit.Keys("characters", id)); ok && len(info.Origin.Locations) != 0 {
entry.location = info.Origin.Locations[0]
}
ordered = append(ordered, entry)
}
sort.Slice(ordered, func(left, right int) bool {
if ordered[left].location.Line != ordered[right].location.Line {
return ordered[left].location.Line < ordered[right].location.Line
}
if ordered[left].location.Column != ordered[right].location.Column {
return ordered[left].location.Column < ordered[right].location.Column
}
return ordered[left].id < ordered[right].id
})
party := &CanonicalParty{Raw: bytes.Clone(raw), Characters: make([]PartyCharacter, 0, len(ordered))}
for _, orderedCharacter := range ordered {
input := result.Config.Characters[orderedCharacter.id]
classes := make([]PartyClass, len(input.Character.Classes))
for index, class := range input.Character.Classes {
classes[index] = PartyClass{Name: class.Name, Level: class.Level}
}
party.Characters = append(party.Characters, PartyCharacter{
ID: orderedCharacter.id,
Player: PartyPlayer{Name: input.Player.Name},
Character: PartyCharacterDetails{
Name: input.Character.Name, Aliases: append([]string(nil), input.Character.Aliases...), Classes: classes,
},
})
}
return party
}
// ClassSummary preserves the declaration order required by the party contract.
func (c PartyCharacter) ClassSummary() string {
parts := make([]string, 0, len(c.Character.Classes))
for _, class := range c.Character.Classes {
entry := class.Name
if class.Level != nil {
entry += fmt.Sprintf(" %d", *class.Level)
}
parts = append(parts, entry)
}
return strings.Join(parts, " / ")
}
// AliasSummary preserves the declaration order required by the party contract.
func (c PartyCharacter) AliasSummary() string {
return strings.Join(c.Character.Aliases, ", ")
}
// PlayersYAML renders the deterministic players-only projection of a
// canonical party. It returns one final newline, as produced by yaml.Marshal.
func (p *CanonicalParty) PlayersYAML() ([]byte, error) {
if p == nil {
return nil, fmt.Errorf("canonical party is required")
}
characters := append([]PartyCharacter(nil), p.Characters...)
sort.Slice(characters, func(left, right int) bool {
return characters[left].ID < characters[right].ID
})
type projectionCharacter struct {
ID string `yaml:"id"`
Name string `yaml:"name"`
Aliases []string `yaml:"alias,omitempty"`
}
type projectionPlayer struct {
Name string `yaml:"name"`
Character projectionCharacter `yaml:"character"`
}
projection := struct {
SchemaVersion string `yaml:"schema_version"`
Players []projectionPlayer `yaml:"players"`
}{SchemaVersion: PlayersSchemaVersion, Players: make([]projectionPlayer, 0, len(characters))}
for _, character := range characters {
projection.Players = append(projection.Players, projectionPlayer{
Name: character.Player.Name,
Character: projectionCharacter{
ID: character.ID, Name: character.Character.Name,
Aliases: append([]string(nil), character.Character.Aliases...),
},
})
}
encoded, err := yaml.Marshal(projection)
if err != nil {
return nil, fmt.Errorf("render players projection: %w", err)
}
return encoded, nil
}