Implement real normalize stage
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@@ -18,7 +18,7 @@ Implemented:
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- real Seriatim subprocess adapter
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- real Audita subprocess adapter
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- real Scriptorium subprocess adapter
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- placeholder `normalize` stage producing `transcripts/normalized.json`
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- real `normalize` stage producing `transcripts/normalized.json`
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- real `trim` stage producing `transcripts/trimmed.json`
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- real `analyze` stage for initial `session_recap` generation
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- optional Scriptorium render diagnostics (`render_debug`) before production run
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@@ -176,7 +176,7 @@ Narratio currently produces and uses four transcript tiers:
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- `transcripts/merged.json`: canonical deterministic merged transcript from Seriatim merge
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- `transcripts/processed.json`: full polished transcript from Audita polish (includes pre/post-game content)
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- `transcripts/normalized.json`: placeholder normalized transcript (Seriatim-compatible schema pass-through for now)
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- `transcripts/normalized.json`: normalized transcript generated by Seriatim normalize
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- `transcripts/trimmed.json`: gameplay-only polished transcript from trim stage
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Trim reads `transcripts/normalized.json`, validates bounds IDs against that same transcript ID space, and writes `transcripts/trimmed.json`.
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