Add canonical party domain and players projection

This commit is contained in:
2026-08-30 13:51:12 +00:00
parent 4e991fa21d
commit 7e4ceb3d48
5 changed files with 806 additions and 1 deletions

494
internal/config/party.go Normal file
View File

@@ -0,0 +1,494 @@
package config
import (
"bytes"
"fmt"
"io"
"sort"
"strconv"
"strings"
"unicode"
"gitea.maximumdirect.net/eric/narratio/internal/artifactpolicy"
"gopkg.in/yaml.v3"
)
const (
// PartySchemaVersion identifies the canonical campaign party document.
PartySchemaVersion = "narratio.party.v1"
// PlayersSchemaVersion identifies the derived players-only document.
PlayersSchemaVersion = "narratio.players.v1"
)
// PartyMode records whether a source document uses the canonical party
// contract or the bounded compatibility path for older opaque files.
type PartyMode string
const (
PartyModeCanonical PartyMode = "canonical"
PartyModeLegacy PartyMode = "legacy"
)
// PartyDocument classifies a party input. Canonical is populated only for a
// versioned canonical document; legacy contents intentionally remain opaque.
type PartyDocument struct {
Mode PartyMode
Canonical *CanonicalParty
}
// IsCanonical reports whether the document has validated canonical data.
func (d *PartyDocument) IsCanonical() bool {
return d != nil && d.Mode == PartyModeCanonical && d.Canonical != nil
}
// PlayersYAML renders the derived players projection for a canonical document.
func (d *PartyDocument) PlayersYAML() ([]byte, error) {
if !d.IsCanonical() {
return nil, fmt.Errorf("canonical party is required")
}
return d.Canonical.PlayersYAML()
}
// CanonicalParty is the normalized domain value for narratio.party.v1. Raw is
// retained independently so later preparation can copy the authored party file
// byte-for-byte rather than serializing normalized values.
type CanonicalParty struct {
Raw []byte
Characters []PartyCharacter
}
// PartyCharacter is one ordered character declaration from a canonical party.
type PartyCharacter struct {
ID string
Player PartyPlayer
Character PartyCharacterDetails
}
// PartyPlayer identifies the player controlling a character.
type PartyPlayer struct {
Name string
}
// PartyCharacterDetails contains the player-facing character details.
type PartyCharacterDetails struct {
Name string
Aliases []string
Classes []PartyClass
}
// PartyClass represents one declared class. A missing Level is distinct from
// an explicitly supplied level.
type PartyClass struct {
Name string
Level *int
}
// ParseParty classifies and, when selected by schema_version, strictly parses
// a party source. An unversioned source takes the deliberately opaque legacy
// compatibility path; see party_legacy.go.
func ParseParty(data []byte) (*PartyDocument, error) {
root, decoder, err := parsePartyFirstDocument(data)
if err != nil {
return nil, err
}
if !partyDocumentSelectsCanonical(root) {
return classifyLegacyPartyDocument(), nil
}
if err := requireNoTrailingPartyDocuments(decoder); err != nil {
return nil, err
}
party, err := parseCanonicalParty(root, data)
if err != nil {
return nil, err
}
return &PartyDocument{Mode: PartyModeCanonical, Canonical: party}, nil
}
func parsePartyFirstDocument(data []byte) (*yaml.Node, *yaml.Decoder, error) {
decoder := yaml.NewDecoder(bytes.NewReader(data))
var document yaml.Node
if err := decoder.Decode(&document); err != nil {
if err == io.EOF {
return nil, nil, fmt.Errorf("party YAML document is empty")
}
return nil, nil, fmt.Errorf("decode party YAML: %w", err)
}
if document.Kind != yaml.DocumentNode || len(document.Content) != 1 {
return nil, nil, fmt.Errorf("party must contain one YAML document")
}
return document.Content[0], decoder, nil
}
func partyDocumentSelectsCanonical(root *yaml.Node) bool {
if root == nil || root.Kind != yaml.MappingNode {
return false
}
for index := 0; index+1 < len(root.Content); index += 2 {
key := root.Content[index]
if key.Kind == yaml.ScalarNode && key.Tag == "!!str" && key.Value == "schema_version" {
return true
}
}
return false
}
func requireNoTrailingPartyDocuments(decoder *yaml.Decoder) error {
var trailing yaml.Node
if err := decoder.Decode(&trailing); err == nil {
return fmt.Errorf("canonical party must contain exactly one YAML document")
} else if err != io.EOF {
return fmt.Errorf("decode trailing canonical party YAML: %w", err)
}
return nil
}
func parseCanonicalParty(root *yaml.Node, raw []byte) (*CanonicalParty, error) {
fields, err := partyMappingFields(root, "party")
if err != nil {
return nil, err
}
if err := partyKnownFields(fields, "party", "schema_version", "characters"); err != nil {
return nil, err
}
version, err := partyRequiredString(fields, "schema_version", "party")
if err != nil {
return nil, err
}
if version != PartySchemaVersion {
return nil, fmt.Errorf("party.schema_version %q is unsupported", version)
}
charactersNode, ok := fields["characters"]
if !ok {
return nil, fmt.Errorf("party.characters is required")
}
charactersFields, err := partyMappingFields(charactersNode, "party.characters")
if err != nil {
return nil, err
}
if len(charactersFields) == 0 {
return nil, fmt.Errorf("party.characters must be non-empty")
}
party := &CanonicalParty{Raw: append([]byte(nil), raw...)}
seenNames := make([]string, 0, len(charactersFields))
for _, id := range partyMappingOrder(charactersNode) {
entry, err := parsePartyCharacter(id, charactersFields[id], seenNames)
if err != nil {
return nil, err
}
party.Characters = append(party.Characters, entry)
seenNames = append(seenNames, entry.Character.Name)
seenNames = append(seenNames, entry.Character.Aliases...)
}
return party, nil
}
func parsePartyCharacter(id string, node *yaml.Node, seenNames []string) (PartyCharacter, error) {
path := "party.characters." + id
if id != strings.TrimSpace(id) || !artifactpolicy.IsConfiguredKey(id) {
return PartyCharacter{}, fmt.Errorf("%s has invalid character id %q", path, id)
}
fields, err := partyMappingFields(node, path)
if err != nil {
return PartyCharacter{}, err
}
if err := partyKnownFields(fields, path, "player", "character"); err != nil {
return PartyCharacter{}, err
}
player, err := parsePartyPlayer(fields["player"], path+".player")
if err != nil {
return PartyCharacter{}, err
}
character, err := parsePartyCharacterDetails(fields["character"], path+".character")
if err != nil {
return PartyCharacter{}, err
}
if partyNameAmbiguous(character.Name, seenNames) {
return PartyCharacter{}, fmt.Errorf("%s name or alias %q is ambiguous", path, character.Name)
}
visibleNames := append(append([]string(nil), seenNames...), character.Name)
for _, name := range character.Aliases {
if partyNameAmbiguous(name, visibleNames) {
return PartyCharacter{}, fmt.Errorf("%s name or alias %q is ambiguous", path, name)
}
visibleNames = append(visibleNames, name)
}
return PartyCharacter{ID: id, Player: player, Character: character}, nil
}
func parsePartyPlayer(node *yaml.Node, path string) (PartyPlayer, error) {
fields, err := partyMappingFields(node, path)
if err != nil {
return PartyPlayer{}, err
}
if err := partyKnownFields(fields, path, "name"); err != nil {
return PartyPlayer{}, err
}
name, err := partyRequiredDisplayString(fields, "name", path)
if err != nil {
return PartyPlayer{}, err
}
return PartyPlayer{Name: name}, nil
}
func parsePartyCharacterDetails(node *yaml.Node, path string) (PartyCharacterDetails, error) {
fields, err := partyMappingFields(node, path)
if err != nil {
return PartyCharacterDetails{}, err
}
if err := partyKnownFields(fields, path, "name", "alias", "classes"); err != nil {
return PartyCharacterDetails{}, err
}
name, err := partyRequiredDisplayString(fields, "name", path)
if err != nil {
return PartyCharacterDetails{}, err
}
aliases, err := partyAliases(fields["alias"], path+".alias")
if err != nil {
return PartyCharacterDetails{}, err
}
classes, err := partyClasses(fields["classes"], path+".classes")
if err != nil {
return PartyCharacterDetails{}, err
}
return PartyCharacterDetails{Name: name, Aliases: aliases, Classes: classes}, nil
}
func partyAliases(node *yaml.Node, path string) ([]string, error) {
if node == nil {
return nil, nil
}
if node.Kind != yaml.SequenceNode {
return nil, fmt.Errorf("%s must be a list", path)
}
aliases := make([]string, 0, len(node.Content))
for index, item := range node.Content {
alias, err := partyDisplayString(item, fmt.Sprintf("%s[%d]", path, index))
if err != nil {
return nil, err
}
aliases = append(aliases, alias)
}
return aliases, nil
}
func partyClasses(node *yaml.Node, path string) ([]PartyClass, error) {
if node == nil {
return nil, fmt.Errorf("%s is required", path)
}
if node.Kind != yaml.SequenceNode || len(node.Content) == 0 {
return nil, fmt.Errorf("%s must be a non-empty list", path)
}
classes := make([]PartyClass, 0, len(node.Content))
classNames := make([]string, 0, len(node.Content))
for index, item := range node.Content {
classPath := fmt.Sprintf("%s[%d]", path, index)
fields, err := partyMappingFields(item, classPath)
if err != nil {
return nil, err
}
if err := partyKnownFields(fields, classPath, "name", "level"); err != nil {
return nil, err
}
name, err := partyRequiredDisplayString(fields, "name", classPath)
if err != nil {
return nil, err
}
if partyNameAmbiguous(name, classNames) {
return nil, fmt.Errorf("%s has duplicate class %q", path, name)
}
classNames = append(classNames, name)
level, err := partyLevel(fields["level"], classPath+".level")
if err != nil {
return nil, err
}
classes = append(classes, PartyClass{Name: name, Level: level})
}
return classes, nil
}
func partyLevel(node *yaml.Node, path string) (*int, error) {
if node == nil {
return nil, nil
}
if node.Kind != yaml.ScalarNode || node.Tag != "!!int" {
return nil, fmt.Errorf("%s must be a positive integer", path)
}
level, err := strconv.Atoi(node.Value)
if err != nil || level <= 0 {
return nil, fmt.Errorf("%s must be a positive integer", path)
}
return &level, nil
}
func partyRequiredDisplayString(fields map[string]*yaml.Node, key, path string) (string, error) {
node, ok := fields[key]
if !ok {
return "", fmt.Errorf("%s.%s is required", path, key)
}
return partyDisplayString(node, path+"."+key)
}
func partyRequiredString(fields map[string]*yaml.Node, key, path string) (string, error) {
node, ok := fields[key]
if !ok {
return "", fmt.Errorf("%s.%s is required", path, key)
}
if node.Kind != yaml.ScalarNode || node.Tag != "!!str" || node.Value == "" {
return "", fmt.Errorf("%s.%s must be a non-empty string", path, key)
}
return node.Value, nil
}
func partyDisplayString(node *yaml.Node, path string) (string, error) {
if node == nil || node.Kind != yaml.ScalarNode || node.Tag != "!!str" {
return "", fmt.Errorf("%s must be a display string", path)
}
value := node.Value
if value == "" || strings.TrimSpace(value) != value {
return "", fmt.Errorf("%s must be non-empty and trimmed", path)
}
for _, runeValue := range value {
if unicode.IsControl(runeValue) {
return "", fmt.Errorf("%s must not contain control characters", path)
}
}
return value, nil
}
func partyNameAmbiguous(name string, existing []string) bool {
for _, candidate := range existing {
if strings.EqualFold(name, candidate) {
return true
}
}
return false
}
func partyMappingFields(node *yaml.Node, path string) (map[string]*yaml.Node, error) {
if node == nil || node.Kind != yaml.MappingNode {
return nil, fmt.Errorf("%s must be a mapping", path)
}
if len(node.Content)%2 != 0 {
return nil, fmt.Errorf("%s has an incomplete mapping", path)
}
fields := make(map[string]*yaml.Node, len(node.Content)/2)
for index := 0; index < len(node.Content); index += 2 {
key, value := node.Content[index], node.Content[index+1]
if key.Kind != yaml.ScalarNode || key.Tag != "!!str" {
return nil, fmt.Errorf("%s has a non-string field name", path)
}
if key.Value == "" {
return nil, fmt.Errorf("%s has an empty field name", path)
}
if _, duplicate := fields[key.Value]; duplicate {
return nil, fmt.Errorf("%s has duplicate field %q", path, key.Value)
}
if partyContainsAlias(value) {
return nil, fmt.Errorf("%s.%s must not use YAML aliases", path, key.Value)
}
fields[key.Value] = value
}
return fields, nil
}
func partyMappingOrder(node *yaml.Node) []string {
keys := make([]string, 0, len(node.Content)/2)
for index := 0; index < len(node.Content); index += 2 {
keys = append(keys, node.Content[index].Value)
}
return keys
}
func partyKnownFields(fields map[string]*yaml.Node, path string, allowed ...string) error {
for name := range fields {
known := false
for _, candidate := range allowed {
if name == candidate {
known = true
break
}
}
if !known {
return fmt.Errorf("%s has unknown field %q", path, name)
}
}
return nil
}
func partyContainsAlias(node *yaml.Node) bool {
if node == nil {
return false
}
if node.Kind == yaml.AliasNode {
return true
}
for _, child := range node.Content {
if partyContainsAlias(child) {
return true
}
}
return false
}
// ClassSummary preserves the declaration order required by the party contract.
func (c PartyCharacter) ClassSummary() string {
parts := make([]string, 0, len(c.Character.Classes))
for _, class := range c.Character.Classes {
entry := class.Name
if class.Level != nil {
entry += fmt.Sprintf(" %d", *class.Level)
}
parts = append(parts, entry)
}
return strings.Join(parts, " / ")
}
// AliasSummary preserves the declaration order required by the party contract.
func (c PartyCharacter) AliasSummary() string {
return strings.Join(c.Character.Aliases, ", ")
}
// PlayersYAML renders the deterministic players-only projection of a
// canonical party. It returns one final newline, as produced by yaml.Marshal.
func (p *CanonicalParty) PlayersYAML() ([]byte, error) {
if p == nil {
return nil, fmt.Errorf("canonical party is required")
}
characters := append([]PartyCharacter(nil), p.Characters...)
sort.Slice(characters, func(left, right int) bool {
return characters[left].ID < characters[right].ID
})
type projectionCharacter struct {
ID string `yaml:"id"`
Name string `yaml:"name"`
Aliases []string `yaml:"alias,omitempty"`
}
type projectionPlayer struct {
Name string `yaml:"name"`
Character projectionCharacter `yaml:"character"`
}
projection := struct {
SchemaVersion string `yaml:"schema_version"`
Players []projectionPlayer `yaml:"players"`
}{
SchemaVersion: PlayersSchemaVersion,
Players: make([]projectionPlayer, 0, len(characters)),
}
for _, character := range characters {
projection.Players = append(projection.Players, projectionPlayer{
Name: character.Player.Name,
Character: projectionCharacter{
ID: character.ID,
Name: character.Character.Name,
Aliases: append([]string(nil), character.Character.Aliases...),
},
})
}
encoded, err := yaml.Marshal(projection)
if err != nil {
return nil, fmt.Errorf("render players projection: %w", err)
}
return encoded, nil
}