Terminate owned subprocess trees
This commit is contained in:
122
internal/adapters/subprocess/process_tree_windows.go
Normal file
122
internal/adapters/subprocess/process_tree_windows.go
Normal file
@@ -0,0 +1,122 @@
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//go:build windows
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package subprocess
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import (
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"errors"
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"fmt"
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"os/exec"
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"syscall"
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"unsafe"
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"golang.org/x/sys/windows"
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)
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type windowsProcessTree struct {
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job windows.Handle
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}
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func newOwnedProcessTree() (ownedProcessTree, error) {
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return &windowsProcessTree{}, nil
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}
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func (tree *windowsProcessTree) Start(cmd *exec.Cmd) error {
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job, err := windows.CreateJobObject(nil, nil)
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if err != nil {
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return fmt.Errorf("create job object: %w", err)
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}
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limits := windows.JOBOBJECT_EXTENDED_LIMIT_INFORMATION{}
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limits.BasicLimitInformation.LimitFlags = windows.JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE
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if _, err := windows.SetInformationJobObject(job, windows.JobObjectExtendedLimitInformation, uintptr(unsafe.Pointer(&limits)), uint32(unsafe.Sizeof(limits))); err != nil {
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_ = windows.CloseHandle(job)
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return fmt.Errorf("configure job object: %w", err)
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}
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cmd.SysProcAttr = &syscall.SysProcAttr{CreationFlags: windows.CREATE_SUSPENDED}
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if err := cmd.Start(); err != nil {
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_ = windows.CloseHandle(job)
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return err
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}
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process, err := windows.OpenProcess(windows.PROCESS_SET_QUOTA|windows.PROCESS_TERMINATE, false, uint32(cmd.Process.Pid))
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if err == nil {
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err = windows.AssignProcessToJobObject(job, process)
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_ = windows.CloseHandle(process)
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}
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if err == nil {
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err = resumeInitialThread(uint32(cmd.Process.Pid))
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}
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if err != nil {
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killErr := cmd.Process.Kill()
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waitErr := cmd.Wait()
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_ = windows.CloseHandle(job)
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return joinErrors(fmt.Errorf("assign process to job object: %w", err), killErr, waitErr)
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}
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tree.job = job
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return nil
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}
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func resumeInitialThread(processID uint32) error {
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snapshot, err := windows.CreateToolhelp32Snapshot(windows.TH32CS_SNAPTHREAD, 0)
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if err != nil {
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return fmt.Errorf("snapshot initial thread: %w", err)
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}
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defer func() { _ = windows.CloseHandle(snapshot) }()
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entry := windows.ThreadEntry32{Size: uint32(unsafe.Sizeof(windows.ThreadEntry32{}))}
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if err := windows.Thread32First(snapshot, &entry); err != nil {
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return fmt.Errorf("find initial thread: %w", err)
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}
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for {
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if entry.OwnerProcessID != processID {
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// Keep enumerating until the suspended process's only initial thread
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// is found.
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} else {
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thread, openErr := windows.OpenThread(windows.THREAD_SUSPEND_RESUME, false, entry.ThreadID)
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if openErr != nil {
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return fmt.Errorf("open initial thread: %w", openErr)
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}
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defer func() { _ = windows.CloseHandle(thread) }()
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if _, resumeErr := windows.ResumeThread(thread); resumeErr != nil {
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return fmt.Errorf("resume initial thread: %w", resumeErr)
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}
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return nil
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}
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if err := windows.Thread32Next(snapshot, &entry); err != nil {
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if errors.Is(err, windows.ERROR_NO_MORE_FILES) {
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break
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}
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return fmt.Errorf("find initial thread: %w", err)
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}
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}
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return fmt.Errorf("find initial thread: no thread found for process %d", processID)
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}
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func (tree *windowsProcessTree) TerminateGracefully() error {
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// Windows jobs have no portable graceful signal. Terminating the owned job
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// is the safe fallback and prevents a descendant from escaping cleanup.
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return tree.terminate()
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}
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func (tree *windowsProcessTree) TerminateForcefully() error {
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return tree.terminate()
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}
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func (tree *windowsProcessTree) Close() error {
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if tree.job == 0 {
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return nil
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}
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err := windows.CloseHandle(tree.job)
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tree.job = 0
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return err
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}
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func (tree *windowsProcessTree) terminate() error {
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if tree.job == 0 {
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return nil
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}
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return windows.TerminateJobObject(tree.job, 1)
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}
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