Implement render stage runtime and integrate it into pipeline execution
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@@ -32,7 +32,7 @@ func TestDecideStageActions(t *testing.T) {
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func TestDownstreamStageNames(t *testing.T) {
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got := downstreamStageNames("polish")
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want := []string{"normalize", "trim", "analyze", "publish", "notify"}
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want := []string{"normalize", "trim", "render", "analyze", "publish", "notify"}
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if !reflect.DeepEqual(got, want) {
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t.Fatalf("downstreamStageNames(polish) = %#v, want %#v", got, want)
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}
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@@ -52,12 +52,13 @@ func TestInvalidateDownstreamSucceededStages(t *testing.T) {
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m.MarkStageSucceeded("polish", now, nil)
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m.MarkStageSucceeded("normalize", now, nil)
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m.MarkStageSucceeded("trim", now, nil)
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m.MarkStageSucceeded("render", now, nil)
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m.MarkStageFailed("analyze", now, "analysis failed")
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m.MarkStageSucceeded("publish", now, nil)
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m.MarkStageSucceeded("notify", now, nil)
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got := invalidateDownstreamSucceededStages(m, "polish", now.Add(1*time.Second))
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want := []string{"normalize", "trim", "publish", "notify"}
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want := []string{"normalize", "trim", "render", "publish", "notify"}
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if !reflect.DeepEqual(got, want) {
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t.Fatalf("invalidateDownstreamSucceededStages() = %#v, want %#v", got, want)
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}
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