Expose sequence placement controls in the public API
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@@ -43,10 +43,11 @@ func toEngineLocations(values []Location) []engine.Location {
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return result
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}
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func fromEngineSourceInfo(value engine.SourceInfo) SourceInfo {
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return SourceInfo{ID: value.ID, Label: value.Label, Path: value.Path, Destination: fromEnginePath(value.Destination), Layer: Layer(value.Layer), Kind: SourceKind(value.Kind), UnderlayIndex: value.UnderlayIndex, ImportedFrom: fromEngineLocationPointer(value.ImportedFrom), VersionCheck: fromEngineSourceVersionCheck(value.VersionCheck)}
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return SourceInfo{ID: value.ID, Label: value.Label, Path: value.Path, Destination: fromEnginePath(value.Destination), PlacementMode: PlacementMode(engine.SourceInfoPlacementModeForFacade(value)), DestinationUnresolved: engine.SourceInfoDestinationUnresolvedForFacade(value), Layer: Layer(value.Layer), Kind: SourceKind(value.Kind), UnderlayIndex: value.UnderlayIndex, ImportedFrom: fromEngineLocationPointer(value.ImportedFrom), VersionCheck: fromEngineSourceVersionCheck(value.VersionCheck)}
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}
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func toEngineSourceInfo(value SourceInfo) engine.SourceInfo {
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return engine.SourceInfo{ID: value.ID, Label: value.Label, Path: value.Path, Destination: toEnginePath(value.Destination), Layer: engine.Layer(value.Layer), Kind: engine.SourceKind(value.Kind), UnderlayIndex: value.UnderlayIndex, ImportedFrom: toEngineLocationPointer(value.ImportedFrom), VersionCheck: toEngineSourceVersionCheck(value.VersionCheck)}
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result := engine.SourceInfo{ID: value.ID, Label: value.Label, Path: value.Path, Destination: toEnginePath(value.Destination), Layer: engine.Layer(value.Layer), Kind: engine.SourceKind(value.Kind), UnderlayIndex: value.UnderlayIndex, ImportedFrom: toEngineLocationPointer(value.ImportedFrom), VersionCheck: toEngineSourceVersionCheck(value.VersionCheck)}
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return engine.SourceInfoWithPlacement(result, uint8(value.PlacementMode), value.DestinationUnresolved)
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}
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func fromEngineSourceVersionCheck(value *engine.SourceVersionCheck) *SourceVersionCheck {
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if value == nil {
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