Expose input destinations through the public facade
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@@ -43,10 +43,10 @@ func toEngineLocations(values []Location) []engine.Location {
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return result
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}
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func fromEngineSourceInfo(value engine.SourceInfo) SourceInfo {
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return SourceInfo{ID: value.ID, Label: value.Label, Path: value.Path, Layer: Layer(value.Layer), Kind: SourceKind(value.Kind), UnderlayIndex: value.UnderlayIndex, ImportedFrom: fromEngineLocationPointer(value.ImportedFrom)}
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return SourceInfo{ID: value.ID, Label: value.Label, Path: value.Path, Destination: fromEnginePath(value.Destination), Layer: Layer(value.Layer), Kind: SourceKind(value.Kind), UnderlayIndex: value.UnderlayIndex, ImportedFrom: fromEngineLocationPointer(value.ImportedFrom)}
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}
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func toEngineSourceInfo(value SourceInfo) engine.SourceInfo {
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return engine.SourceInfo{ID: value.ID, Label: value.Label, Path: value.Path, Layer: engine.Layer(value.Layer), Kind: engine.SourceKind(value.Kind), UnderlayIndex: value.UnderlayIndex, ImportedFrom: toEngineLocationPointer(value.ImportedFrom)}
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return engine.SourceInfo{ID: value.ID, Label: value.Label, Path: value.Path, Destination: toEnginePath(value.Destination), Layer: engine.Layer(value.Layer), Kind: engine.SourceKind(value.Kind), UnderlayIndex: value.UnderlayIndex, ImportedFrom: toEngineLocationPointer(value.ImportedFrom)}
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}
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func fromEngineOrigin(value engine.Origin) Origin {
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result := Origin{Layer: Layer(value.Layer), Locations: fromEngineLocations(value.Locations), Operation: ChangeKind(value.Operation)}
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