Expose native filesystem sources through public loading API

This commit is contained in:
2026-09-29 17:36:20 +00:00
parent 6111cb23a1
commit 1ff3c812a7
18 changed files with 430 additions and 36 deletions

View File

@@ -43,10 +43,10 @@ func toEngineLocations(values []Location) []engine.Location {
return result
}
func fromEngineSourceInfo(value engine.SourceInfo) SourceInfo {
return SourceInfo{ID: value.ID, Label: value.Label, Path: value.Path, Layer: Layer(value.Layer), ImportedFrom: fromEngineLocationPointer(value.ImportedFrom)}
return SourceInfo{ID: value.ID, Label: value.Label, Path: value.Path, Layer: Layer(value.Layer), Kind: SourceKind(value.Kind), ImportedFrom: fromEngineLocationPointer(value.ImportedFrom)}
}
func toEngineSourceInfo(value SourceInfo) engine.SourceInfo {
return engine.SourceInfo{ID: value.ID, Label: value.Label, Path: value.Path, Layer: engine.Layer(value.Layer), ImportedFrom: toEngineLocationPointer(value.ImportedFrom)}
return engine.SourceInfo{ID: value.ID, Label: value.Label, Path: value.Path, Layer: engine.Layer(value.Layer), Kind: engine.SourceKind(value.Kind), ImportedFrom: toEngineLocationPointer(value.ImportedFrom)}
}
func fromEngineOrigin(value engine.Origin) Origin {
return Origin{Layer: Layer(value.Layer), Locations: fromEngineLocations(value.Locations), Operation: ChangeKind(value.Operation)}